Guawol: Thanks! it can be difficult to use a certain color sometimes because there's the risk of sending a signal of a different cult or faction, but I decided to take the risk because purple and pink is such a useful compliment to the earthy, grimy death guard greens and browns. Dirtying up the more saturated colors on the clothing can sometimes help with reducing any association with Slaanesh, but then there are times when you'd rather not.
Eater: Glad to find another DG player as well, and thank you for your compliments. It almost goes without saying that many players are attracted to the death guard both because of how dark grimy they can be, but also because of the variety in their features. They're not an army you can paint fast if you are also looking to maintain a certain precision - e.g. as you could easily maintain with Necrons, or some space marine chapters. I basically stole most of my color scheme for the plague marine from a member of the site who goes by the moniker "erykey." There are features I got from other artists too, but his work has been the most useful to me by far. Also useful was the work of a youtuber called "Mezgike Miniatures," and "Zatcaskagoon Miniatures." They both have absolutely phenomenal death guard color schemes, for which they also have tutorials.
Warmth is definitely not in the Death Guard, but it turns out it is with Nurgle in general. After digging deeper into the lore to further my narrative, I learned that Nurgle isn't just the God of death and decay, but also life and renewal. This is part of the reason many of his incarnations appear so joyous. They revel in the cycle of life and death, so neither really affects their demeanor. It makes for a much more interesting background, and opens up great possibilities.
That's interesting to know. I take your meaning. Whatever the details of the lore are, it would seem to me that there are other factions which "revel in the cycle" but place less emphasis on the more virulent aspects of transformation. The little I know about Death Guard lore is that when the pact with Nurgle is first made, the pain of slow death is misguidedly traded for a substantially more painful second chance at "life." It's a kind of typical Faustian trade-off, and the Death Guard become more like a sentient virus than the angelic respite they perhaps had yearned for in their final moments as loyalists.
In other words, I'm strongly agreeing with you, in a sense. I think that the "life and renewal" that Nurgle stands for is always highly ironic; the smiles and joyousness of his incarnations are like a mad jester's smile. I'm not sure how this affects painting them other than they are basically always gross, for lack of a better term. But they are kind of like pigs in shit as well.