Freehand skull pattern on armor

I can't seem to locate the image, but those who have the 8th edition Warriors of Chaos codex may know what I am referring to. In the example of Chaos Warriors provided, their is one mini with a rather striking effect that I would like to duplicate.

First, their armor itself appears to be painted with a sort of vermin brown tone, though it's difficult to say if this is so, or if the skulls that are free handed on the armor were just highlighted with a brown. Regardless, the effect is a neatly patterned, symmetrically aligned rows of tiny skulls painted on top of the armor. Their is the faintest touch of grey shadow at the top of the skulls, and each skull is highlighted with differing amounts of a shade of brown. A piece of leg armor might fit 3-6 skulls in this manner. It really looks quite awesome, and was just wondering if anyone has any advice on how to flatter the artist by mimicking them? I considered free handing slightly diamond shaped skulls, then using the background color to dot the eyes and nose. Then one can always reshape the skulls by using the background color. I tried this on a shoulder pad a few times though and it is really tough work. Hard to get an even saturation of pigment on each skull. Some came out too bold. Others too faint. Highlighting each was a task, and even aligning them properly and obtaining symmetry was a struggle. Considered cutting out the pattern from some tissue paper to ensure proper size and alignment. I'm not sure. Can anyone comment on this?
 
Maybe I should rephrase:

Does anyone experience with stenciling small patterns to obtain uniformity?
Does anyone have any tips or guidance for shading small
freehanded images? (Maybe I am just asking for advice on how to be a good artist. Silly, I confess).
Does anyone know of the image that I am speaking of? Know where I can find a link to this?

Cheers and Happy Painting!
 

Stewsayer

New member
Hi,

Practice the design on paper first.
Mark out the area with a sharp pencil. Either dots for the center of each skull or a grid of faint lines.
Work just in the background colour and the skull base colour and get the shape and size of each skull to what you want. work back and forth between the skull colour and the background always with thin paint.
Add the details with multiple glazes to build up the shading and highlights both on the skulls and the background areas between.
Make sure and not have too much paint on your brush when applying the glazes. Only having the brush damp will give much more control. Wipe it off on paper towel or your thumb before heading to the model.
 
Thanks for the response Stew. This closely matches what I envisioned would get it done, with a few exceptions. As far as thinning the paint, message received!! I find the advice you offered fits well with my methods, as I am sort of a glaze painter naturally, and this is how I've always accomplished my blending. It just take patience but the results are beautiful if executed properly.

Wouldn't it make more sense to blend the background first, before applying the skulls? I'd rather do this than work between the tiny spaces left between the skulls. But thanks for the advice. The most effective tip you offered was to mark the centers of the skulls. This should help me realize symmetry. Thanks a million.

Blood of for the Blood God
Skulls for the Skullthrone
 

Stewsayer

New member
No worries, glad to have helped. Its a choice I guess on the background. Whatever you find easier is the way to go. Some things that make sense to me about laying the pattern before blending the background are. Corrections are far easier using a single colour, the smaller area to blend will take less time and the smaller an area is the less precise the blend needs to be to fool the eye.
 
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