nice solution to use a removable wall as a door...
i have been thinking that it would be nice to have some 3d terrain ready when i get the game... and this thread kind of convinced to to give it a go (we'll see how well that goes with 3 small kids taking all of my time

).. but if i manage to to something i'll try to post pictures.
My main concern and thought right now is that [if i have understood it correctly] the same room can have doors in different places in different scenarios...
making each square it's own 3d model and using magnets/pegs to stick them together will solve the problem if the door should be on another side (just turn the square), and having an extra removable wall with no door will solve the scenario when there should be no door in that room... but what if an scenario calls for 2 or 3 doors in that room?
or do we have any better idea of the scenario maps so we can make the correct number of doors we need for each square?
also the 9 tiles that come with the game are double sided, and i'm not sure every side is displayed in the kickstarter+rulebook? so having a complete "city of Arcadia" before the we get the game might be a problem... unless some nice people at CMON shows us all sides of the tiles *hint

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