I\'ve run LOTS of newbs through my table.
Here is what I give each one on their first night there:
What’s Expected:
1. Show up. If you cannot make it, let someone know.
2. If you are stupid, incompetent or \"slow\", you may not join my game. Sorry, that\'s just the way it is.
3. Bring your character sheets & dice. Bonus points for pencil, eraser and Player’s Handbook (as 3.5 is due this summer, I am not pushing for you to buy one, YET.) Extra bonus points for bringing chips & cokes.
4. Have fun. If you are not having fun, let the DM know. Disrespecting the DM or any of the players can and will get you removed from the game. You may not like or agree with another person, but you will not make things personal. I expect you to have fun. If you are not having fun, I want to know about it so that I can improve the quality of your gaming experience. If something isn\'t clicking, let me know.
5. You must read the Player\'s Handbook through Combat (though I don\'t expect you to read the descriptions of the spells) before you can begin playing. You do not have to memorize it, but you do have to have at least read it. Owning (and bringing to game) your own copy is appreciated. If you are a spell-caster, know the basics for your spells. Also know where to look them up quickly. The same applies to feats.
6. A back-story is worth 100 XP’s. (That’s 10% to 2nd level). Write a 2 paragraph minimum history regarding any character you play. This history must fit the character and the campaign (so no noble elf orphans, people).
7. Role-play. While killing and collecting \"phat lewt\" is fun every once in a great while, you must be ready and willing to role-play (not roll-play) your character. This means that as soon as the game begins, you become your character. In combat, if the AC is known, roll “to hit” d20 and damage dice at same time. Proper comments should be on the order of:
a. “I slash with my rapier for 10 points.”
b. “I swung my longsword and missed.”
c. “I pegged it with an arrow for 7.”
Not:
d. “Did a 17 hit?”
8. Understand that the best character is not always the character with the highest stats. Sometimes it\'s fun to play a clumsy monk or an articulate barbarian. On the same note, it\'s sometimes fun to play class/race combinations that differ from the norm. A half-orc bard is an acceptable and probably very fun choice.
9. Keep your grades up. This is a game - school is real life. If your grades suffer, I don’t want to be your scapegoat to your parents. If you need help, see me. I expect a 3.0 modified average.
House Rules:
1. Evil characters are not allowed. You are heroes trying to defeat evil.
2. You are unconscious at -1. You are dead at -10 - level - CON bonus. (example: 5th level with 16 CON = -10-5-3 = -18 for death
3. Leveling requires training.
a. 100 gp / class level
b. 1 day / class level
c. You continue receiving XP’s at your current level, up to one shy of a second level-up. You cannot gain two levels without training.
Prior to your character leveling up, you will be required to generate a new character sheet. This is to keep you from erasing a hole in your sheet as well as for you to keep as a reference in case your character is subject to level drains.
4. Red chips will be awarded for outstanding role-play. Theses are worth +1 to any die roll. Upon “cashing in” a chip, give it to another player you feel is worthy. No more than 5 chips can be cashed for a die roll.
5. HP’s for new level will be rolled at the table – I do not accept the computer’s number. One of the following methods may be used:
a. Roll a new appropriate die, add Con bonus, and add to HP’s. I will match die with you – you get the best.
b. Roll all appropriate dice over. You will always go up by 1+Con bonus.
6. Critical Death – A roll threatens a crit (does not have to be a natural 20 if the crit range is larger than 20). If the following roll is a natural 20 (confirming crit), a 3rd roll is made. If it is also a natural 20, instant death occurs. (beheaded, etc.) This does not apply to things that cannot be critted (undead, constructs, etc.)