Can't believe GD was 3 weeks ago and I've barely had a chance to hop on and catch up since (oh the joys of having a girlfriend 100 miles away in Wales...).
GD for me was better than last year, but still numerous improvements they could make. One big improvement was because there were less people there I got smacked in the face less by inconsiderate people with big rucksacks! Not sure if anybody else saw it, but the White Dwarf seminar was really quite interesting and it was nice to see them actually canvasing the people in it for their opinions, in this case it genuinly seems like they're listening to the customer (but don't forget that a magazine is a different beast to the production side of the company).
Didn't get to the ForgeWorld seminar because I couldn't find where they were pushing out tickets... The sales side of things was yet again a mess - why they can't follow a similar approach to Black Library and actually have a queue, I don't know! Same applies to the Golden Demon cabinets. Some years ago (when it was still in the NIA) they had a one-way system and everybody filtered round. It worked fantastically and meant that everybody got to see all of the things they wanted to.
Getting into the actual show was bliss this year, litterally just walked in, no queuing, faffing or similar. There seemed to be a lot of things to actually see this year, me and my brother managed to get round most of them and speak to a handful of the staff as well. Plus I saw a couple of LARPers who I know and caught up with them as well. Only last annoyance was the actual presentation - what pillock thought to leave two ruddy great banners either side of the hall and block the view to the big screen!
At the end of the day miniature painting/gaming - especially Games Workshop - is an expensive hobby. Looking at the number and demographic of people there it was quite different to other years it wouldn't surprise me if the format changed for next year.
pete