ah ha! finally a thread Anders can\'t slip in ahead of me and post what I was going to say first!
Both extraordinary and raising your level I believe. You use the range of mid-tones very well, and bring out the subleties in the sculpts.
On your \"good\" guy, I really like the flow of color up to the plume on his helmet, it really tops off the piece...figuratively and literally. I think the only thing that lets us down a bit, is the pure grey to black cloak, there is such subtle depth of color throughout the rest of the piece, that while the robe is blended flawlessly, it doesn\'t seem to have that same spark of life. Especially compaired to the cloak on Mr. Evil.
Mr. evil feels \"alive\" you don\'t leave us with any areas that are simple 1 color blends, each area seems to have a depth of color, for example in the grey areas here, there is browns in them, and importantly in the robe it feels like there are about 4 or 5 colors all meshing perfectly to produce the final effect, you can particularly see it on the inside of the cloak by his leg.
This is something I\'ve been learning myself recently and playing with (particularly on that tyrant) and you show perfectly in your evil model. Real life color is always a wide range of colors and tones, which all blend together to produce a final result, but if you look closely that brown wall probably has reds, browns, blues, yellows, all in there to some degree. Now if you can paint to get hints of all these colors, without making it any of the colors, then you have something! That\'s what your evil guy says to me. He\'s very subtle, but when you look close, a whole range of colors come out, which is what really makes him feal \"real\" to me.
Ok, that\'s my long winded take on these two and my explaination why I gave evil a 10 and good a 9. Awesome work Anders!
-Eric
PS you\'re inspiring me to try my first confrontation mini, I think this has given me a much better idea about what makes their models \"tick\" so to speak. thank you.