Valander
Member
So, I have to vent for just a bit; otherwise, I\'d throw something across the room.
Namely, the stupid zoanthrope I\'m working on at the moment. I managed to get a really pleasing buggy green on the underbelly (going for a praying mantis look). It had very nice gradiation of colors going on it, thanks to this technique I\'m trying that is kinda based on what Ark does for the Rackham figs (there\'s a bit about it here and another, related article over here).
Anyway, I managed to drop the little bugger, and sure enough, his head came right off.
Nothing was too bent up, but really irked me since now there\'s a break in the paint where the joint was, and it\'ll take some work to cover it up.
Don\'t you just hate it when stuff like this happens?
On another, more pleasing note (keep typing; maybe I\'ll give the glue enough time to cure...) I\'m really pleased with this technique. The thread on the Confrontation board in the link above calls it \"keyblending,\" but I\'m leaning more towards calling it \"tweening,\" since it\'s much more fun to say. Go ahead, say it with me: TWEENING...
The general idea is discussed really well on the second link above, though it doesn\'t show as many steps as there really are. Basically, though, it starts out in the kinda rudimentary way: base coat, shadows (not washed, but applied directly where you want them; I suppose you could wash them in, too), and then crude highlight. The intent is to place the deepest shadows and the lightest highlights. So, at this point, you should have a very sharply contrasted model.
The next phase is to start painting the \"in between\" colors (commonly referred to as \"tweening\" in cell animation and/or computer graphics). Basically, all you really need to do is thin your paints a bit more, and start layering to smooth out the gradiations of color. Since highly thinned acrylic paint is semi-transparent, it works pretty well to tone the \'tween parts.
I\'ll probably take some photos and post them, unless I drop him again; in which case, I\'ll just toss his sorry bug butt out the window!
Namely, the stupid zoanthrope I\'m working on at the moment. I managed to get a really pleasing buggy green on the underbelly (going for a praying mantis look). It had very nice gradiation of colors going on it, thanks to this technique I\'m trying that is kinda based on what Ark does for the Rackham figs (there\'s a bit about it here and another, related article over here).
Anyway, I managed to drop the little bugger, and sure enough, his head came right off.
Don\'t you just hate it when stuff like this happens?
On another, more pleasing note (keep typing; maybe I\'ll give the glue enough time to cure...) I\'m really pleased with this technique. The thread on the Confrontation board in the link above calls it \"keyblending,\" but I\'m leaning more towards calling it \"tweening,\" since it\'s much more fun to say. Go ahead, say it with me: TWEENING...
The general idea is discussed really well on the second link above, though it doesn\'t show as many steps as there really are. Basically, though, it starts out in the kinda rudimentary way: base coat, shadows (not washed, but applied directly where you want them; I suppose you could wash them in, too), and then crude highlight. The intent is to place the deepest shadows and the lightest highlights. So, at this point, you should have a very sharply contrasted model.
The next phase is to start painting the \"in between\" colors (commonly referred to as \"tweening\" in cell animation and/or computer graphics). Basically, all you really need to do is thin your paints a bit more, and start layering to smooth out the gradiations of color. Since highly thinned acrylic paint is semi-transparent, it works pretty well to tone the \'tween parts.
I\'ll probably take some photos and post them, unless I drop him again; in which case, I\'ll just toss his sorry bug butt out the window!