Well, we finally did it!
We finally reached the grail of our 12th issue!
Many thanks to all our subscribers and supporters for their enthusiasm over the last year, rest assured that as Year 2 progresses things are just going to get better and better!
Also a note of apology for the delay in issue 12. We held back our printing date so that we could attend Gencon and file a report in the following issue, that delay combined with a new way of packing and shipping the magazine from our printers has caused the magazine to slip back by some margin - rest assured that we are still on the ball and we should be back to our usual schedule by issue 13.
Issue 12 of Harbinger includes:
THE HARBINGER BIRTHDAY BACK-SLAP-A-THON - Including news of who our fist ever 10 subscribers were and the just rewards winging their way to them as we speak!
CITY OF CONFRONTATION PT. IV - Graham Clarke brings us the penultimate part of his campaign. Time to settle the score and even a few odds before you descend into the darkness of the city of Myn-a-Tyr and face the final Confrontation!
WARLORD, THE BREACH AT AIZEN KRAHL - Robert Hahn brings us a scenario of immensely heroic proportions as the Dwarves attempt to prevent the incursion of the sinister horde the Reven.
VACILLUS, VASA BEHIND THE MASK - Phil \'Warmonger\' Walling takes us into the second part of his closer-look at Vasa. This month it\'s vehicles and individuals.
AGAINST THE ODDS, HYBRID SCENARIO - Can the Griffin survive this laboratory? A mission with a difference, where the room you enter may not be the one you were hoping for!
MASTERCLASS TERRAIN, IPP COMM INSTALLATION - Chris Abbey builds a jaw dropping comm station for Void. Can you?
MASTERCLASS TERRAIN, A SMALL TENT FOR YOUR SOLDIERS - Sven Wichert gives you the lowdown on building camo-tents. Perfect for those jungle missions!
SHOWCASE, BEST OF THE BEST - The Ultimate Fighting Championship! The winners voted for by YOU from issues 3 to 11 fight it out for the crown of Ultimate Warrior!
BLACK OUT - The first scenario in Urban Mammoth\'s online Guxis Campaign for Void 1.1 - get in now while the getting\'s good!
MIGHTY ARMIES - Matthew Sprange brings the official campaign rules for Mighty Armies - straight from the Mongoose\'s mouth.
GENCON 2004 - An irreverent but excitable overview of this year\'s \'con.
DARK AGE - Volker Baetz, Thomas Wagner and Dean E. Woodward give the lowdown on Dark Age for anyone not in the know (shame on you!).
SHOWCASE - This month\'s offerings.
STEP BY STEP - Andrew Wedmore takes us through an Urban Mammoth Biomech.
HOUSE RULES - Spell effect cards for Confrontation. We bring you wholly unofficial yet wholly handy spell cards for your games of confrontation - cut \'em out and use \'em in your next game!
Plus: All the usual news, review, previews and goodies you\'ve come to expect!
Until next time, keep gaming, keep painting!
Jamie
We finally reached the grail of our 12th issue!
Many thanks to all our subscribers and supporters for their enthusiasm over the last year, rest assured that as Year 2 progresses things are just going to get better and better!
Also a note of apology for the delay in issue 12. We held back our printing date so that we could attend Gencon and file a report in the following issue, that delay combined with a new way of packing and shipping the magazine from our printers has caused the magazine to slip back by some margin - rest assured that we are still on the ball and we should be back to our usual schedule by issue 13.
Issue 12 of Harbinger includes:
THE HARBINGER BIRTHDAY BACK-SLAP-A-THON - Including news of who our fist ever 10 subscribers were and the just rewards winging their way to them as we speak!
CITY OF CONFRONTATION PT. IV - Graham Clarke brings us the penultimate part of his campaign. Time to settle the score and even a few odds before you descend into the darkness of the city of Myn-a-Tyr and face the final Confrontation!
WARLORD, THE BREACH AT AIZEN KRAHL - Robert Hahn brings us a scenario of immensely heroic proportions as the Dwarves attempt to prevent the incursion of the sinister horde the Reven.
VACILLUS, VASA BEHIND THE MASK - Phil \'Warmonger\' Walling takes us into the second part of his closer-look at Vasa. This month it\'s vehicles and individuals.
AGAINST THE ODDS, HYBRID SCENARIO - Can the Griffin survive this laboratory? A mission with a difference, where the room you enter may not be the one you were hoping for!
MASTERCLASS TERRAIN, IPP COMM INSTALLATION - Chris Abbey builds a jaw dropping comm station for Void. Can you?
MASTERCLASS TERRAIN, A SMALL TENT FOR YOUR SOLDIERS - Sven Wichert gives you the lowdown on building camo-tents. Perfect for those jungle missions!
SHOWCASE, BEST OF THE BEST - The Ultimate Fighting Championship! The winners voted for by YOU from issues 3 to 11 fight it out for the crown of Ultimate Warrior!
BLACK OUT - The first scenario in Urban Mammoth\'s online Guxis Campaign for Void 1.1 - get in now while the getting\'s good!
MIGHTY ARMIES - Matthew Sprange brings the official campaign rules for Mighty Armies - straight from the Mongoose\'s mouth.
GENCON 2004 - An irreverent but excitable overview of this year\'s \'con.
DARK AGE - Volker Baetz, Thomas Wagner and Dean E. Woodward give the lowdown on Dark Age for anyone not in the know (shame on you!).
SHOWCASE - This month\'s offerings.
STEP BY STEP - Andrew Wedmore takes us through an Urban Mammoth Biomech.
HOUSE RULES - Spell effect cards for Confrontation. We bring you wholly unofficial yet wholly handy spell cards for your games of confrontation - cut \'em out and use \'em in your next game!
Plus: All the usual news, review, previews and goodies you\'ve come to expect!
Until next time, keep gaming, keep painting!
Jamie