Einion
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Just a note on this aspect: all 3D printing methods, far as I know, won't produce a master that's good enough as-is to satisfy the smoothness expectations of many or most customers.Phrawgg said:I have a series of scifi miniatures I'm thinking of producing, vehicles mostly, in 28mm scale. I am designing them in Rhino and will have them 3d printed, then resin cast. I was wondering if anyone could comment on the demand or lack thereof for such things.
I think this is a good idea, the Leman Russ (and many similar vehicles) are not realistic or believable.Phrawgg said:The idea is this: a lot of what exists in the scifi-28mm range, as far as vehicles, go, are these very iconic-looking things that make no sense aesthetically or technically. Some of them are exaggerated, some of them are ridiculous. This observation isn't a damnation of these things, rather I'm just saying this is the norm. So I was thinking of producing vehicles that are more believable and better designed than say, a Leman Russ. Like tanks designed to imply that they actually have enough space inside for crew, machinery, and an engine big enough to power the thing.
Like you said yourself, these vehicles tend to make no sense technically. Well not meaning to be overly critical but neither does your proposed design. I'm not sure if you've read much hard SF but a lot of good thinking has already gone into what personal armour and AFVs might be like in an advanced technological civilisation. So let's have a look at your proposed tank design in light of the following points.
Power supply
Have to consider this first, since so many things hang off it.
So okay, given the period something on the order of a compact nuclear reactor would be the minimum power source. Given the output of anything along these lines is essentially limitless (or actually limitless for some proposals) this gives a lot of freedom regarding propulsion and weaponry.
Armour
As we've already established that there's unlimited power the mass of the vehicle (which is mostly the armour) isn't then much of a factor. So it can be thick. Really thick. Battleship thick.
This could give it the ability to absorb huge amounts of kinetic energy from a projectile or other impact, or electromagnetic energy (heat, laser/maser/X-ray laser) without being clever or sophisticated, just relying on mass and conductivity. But combine it with what we think of today as the requirements for smart armour - proper slope & shaping of components, avoidance of shot traps, defence in depth (multiple layers of different materials to defeat various threats) - then combine that with sheer mass and any thoughts of appliqué armour, reactive armour, offset shields or screens could be dispensed with.
Here's something many people don't even consider, does there even need to be any? This is a civilisation that can cross interstellar distances in a reasonable timeframe. So if you presume methods for generating shields maybe no physical armour is technically necessary... it could be a reactor, motor and offensive weapons held together with Meccano for all the difference it would make to survivability. So each vehicle could be much smaller; especially since they don't need to be manned...
Propulsion
Why tracks? Tracks are inherently limiting; they're an obvious weak point in the structure; they require multi-part track links, a sprocket wheel, road wheels, idler wheels etc. ergo many moving parts of multiple types, each one of which could fail without the action of the enemy - simple abrasion or mechanical stress is enough to potentially knock a vehicle out.
So, no tracks. Why not float above the surface? Don't like the idea of anti-gravity, then a hovercraft; so what if the tank weighs 500 tons, unlimited power remember?
Weaponry
Guns, when we are who needs guns?
If you don't have guns you don't need turrets as we would understand them - why wait for something to traverse when you can have weapons pointed in multiple directions simultaneously?
But say you do want one or more weapons that fire actual projectiles, they don't have to be big since the speed of the payload can be far faster than we think of as practical today (and energy increases with the square of the velocity, so projectile speed is a huge component of destructive power). So for example railguns; could have very large payload stores since each projectile is small (individual and collective mass is of course irrelevant) and the 'barrel length' doesn't have to be long in terms of the size of the vehicle.
Einion