Stargorger
New member
Hi all
So, I can post photos later but at the moment I don't have any that are good enough quality that I'd care to post haha. But, nevertheless I have some questions I was hoping some more advanced painters could help me with. I've been painting for about 15 years now, since I first got into the hobby of wargaming, and over time I've improved a lot (I think). I paint on commission now, and have won first in several regional painting competitions. But every time I look at paint jobs done by the 'pros' or studio painters, especially recently, I have this feeling of "I know mine is not that good...but I don't know why." So, I'm hoping somebody can help with that
So before I post any pictures of my work here are some questions for you all:
1. What do you do about fixing errors/mistakes?
This is, honestly, probably what takes about 50% of my time painting. Whether it's a slightly thinner edge-highlight than the rest of the armor plate, or an accidental blot on a nearby part, I am constantly having to go back and 'clean up'. Lately I've gotten into a process where, after the basecoat, I do ALL the color blocking first and make sure it is absolutely perfect. Once all the colors are blocked I gradually start adding shades/highlights. This DOES cut down on 'in between' clean up, but obviously I still have to get the block colors perfect, and it doesn't prevent little mistakes later on. What do you all do about mistakes or errors? Honestly, to me this is one of the things that I visually notice about the best painters. There appear to be almost no mistakes (even with Angel Giraldez I still see what I'd consider 'mistakes' and wonder why he didn't fix them lol). But my problem is two things: When I fix a mistake, either it inevitably changes the texture of the 'fixed' area, or I have to use endless layers of very thinned paint, almost a glaze, and it forever remains a bit 'off tint' compared to the rest of the part. It's especially horrible with skin. But short of stripping the whole model and starting over I know of no other solution.
2. What do you do about bad sculpts?
This may seem like a silly question, but it's also one most-outside of my control. No matter how much time I spend preparing a miniature, cutting flash, sanding bumps, etc...inevitably, there are SOME imperfections in the sculpt. Whether that's a belt with a 'lip' (instead of a flush edge) or whether it's a simple tiny texture variation (especially in the face...god that pisses me off so much), I can't help the fact that sculpts are not perfect. Some might say "well just don't photograph it from that angle/part", but that doesn't work when it's a key feature like, again, the FACE, or the breasts on a female, or pecs or biceps on a guy, etc...It looks off. So my choices when painting are to paint 'over it', if it's textured, but this tends to exaggerate the texture, or I can 'ignore' it, and just paint around it (which can be impossible on like, a cheek for example), or if it's a matter of material missing I can try to sort of 'paint it in' using 2d painting techniques. But none of these will ever look as good as just a perfectly cast sculpt would have in the first place. Grr. Any suggestions?
3. How do you get such *#&$ perfect blending on such tiny tiny surfaces?
This one I'm not sure I 'care' about as much, because I honestly don't think it's as possible, but it still annoys me. How is it done? So example: a small gold bracelet on a girl's wrist. I can do glazes and washes and airbrushing and wet blending on a large part, like an armor plate, it's just time consuming. But I have literally no idea how to blend shades on a tiny part like a bracelet. Can it even be done? It must I suppose, since I see photos that SEEM to have succeeded. But glazes don't work: the paint is so liquid it just falls off/into the cracks. Likewise washes are out. Thinned paint either has the same problem as a glaze or is too think and the shade-breaks are visible. Wet blending MAY work for someone but either I suck at it or it's too hard for me, visually, to see the texture to get it to work. Help?
4. How do you blend opposing colors?
This one I haven't tried again since failing spectacularly at it blending 'shimmering' elven cloth on a Rackham model 3 years ago. I tried glazes at the time, but it just made the colors look 'muddy' instead of 'blended'. How do you get smooth transitions between opposing colors, say purple and green?
Thanks in advance!
So, I can post photos later but at the moment I don't have any that are good enough quality that I'd care to post haha. But, nevertheless I have some questions I was hoping some more advanced painters could help me with. I've been painting for about 15 years now, since I first got into the hobby of wargaming, and over time I've improved a lot (I think). I paint on commission now, and have won first in several regional painting competitions. But every time I look at paint jobs done by the 'pros' or studio painters, especially recently, I have this feeling of "I know mine is not that good...but I don't know why." So, I'm hoping somebody can help with that
So before I post any pictures of my work here are some questions for you all:
1. What do you do about fixing errors/mistakes?
This is, honestly, probably what takes about 50% of my time painting. Whether it's a slightly thinner edge-highlight than the rest of the armor plate, or an accidental blot on a nearby part, I am constantly having to go back and 'clean up'. Lately I've gotten into a process where, after the basecoat, I do ALL the color blocking first and make sure it is absolutely perfect. Once all the colors are blocked I gradually start adding shades/highlights. This DOES cut down on 'in between' clean up, but obviously I still have to get the block colors perfect, and it doesn't prevent little mistakes later on. What do you all do about mistakes or errors? Honestly, to me this is one of the things that I visually notice about the best painters. There appear to be almost no mistakes (even with Angel Giraldez I still see what I'd consider 'mistakes' and wonder why he didn't fix them lol). But my problem is two things: When I fix a mistake, either it inevitably changes the texture of the 'fixed' area, or I have to use endless layers of very thinned paint, almost a glaze, and it forever remains a bit 'off tint' compared to the rest of the part. It's especially horrible with skin. But short of stripping the whole model and starting over I know of no other solution.
2. What do you do about bad sculpts?
This may seem like a silly question, but it's also one most-outside of my control. No matter how much time I spend preparing a miniature, cutting flash, sanding bumps, etc...inevitably, there are SOME imperfections in the sculpt. Whether that's a belt with a 'lip' (instead of a flush edge) or whether it's a simple tiny texture variation (especially in the face...god that pisses me off so much), I can't help the fact that sculpts are not perfect. Some might say "well just don't photograph it from that angle/part", but that doesn't work when it's a key feature like, again, the FACE, or the breasts on a female, or pecs or biceps on a guy, etc...It looks off. So my choices when painting are to paint 'over it', if it's textured, but this tends to exaggerate the texture, or I can 'ignore' it, and just paint around it (which can be impossible on like, a cheek for example), or if it's a matter of material missing I can try to sort of 'paint it in' using 2d painting techniques. But none of these will ever look as good as just a perfectly cast sculpt would have in the first place. Grr. Any suggestions?
3. How do you get such *#&$ perfect blending on such tiny tiny surfaces?
This one I'm not sure I 'care' about as much, because I honestly don't think it's as possible, but it still annoys me. How is it done? So example: a small gold bracelet on a girl's wrist. I can do glazes and washes and airbrushing and wet blending on a large part, like an armor plate, it's just time consuming. But I have literally no idea how to blend shades on a tiny part like a bracelet. Can it even be done? It must I suppose, since I see photos that SEEM to have succeeded. But glazes don't work: the paint is so liquid it just falls off/into the cracks. Likewise washes are out. Thinned paint either has the same problem as a glaze or is too think and the shade-breaks are visible. Wet blending MAY work for someone but either I suck at it or it's too hard for me, visually, to see the texture to get it to work. Help?
4. How do you blend opposing colors?
This one I haven't tried again since failing spectacularly at it blending 'shimmering' elven cloth on a Rackham model 3 years ago. I tried glazes at the time, but it just made the colors look 'muddy' instead of 'blended'. How do you get smooth transitions between opposing colors, say purple and green?
Thanks in advance!