lerchey
New member
Hi Folks,
I haven't tried this yet, so tone down the flame throwers until someone does.
One of the problems my group has run into is that the zombies auto-hit. It's fine (mostly) as is, but it's completely predictable. Some others have stated that once you start to run out of zombie figs (heaven forbid!!!!) that the zombie free turns become instant death.
Here is an idea for making the zombie hordes (maybe) more survivable, but certainly with no guarantees.
Alternate Zombie Attack Rules
During the Zombie Attack Phase any Zombie in the same Zone as one or more Survivors will attack. Attacks are resolved in much the same way as Survivor Melee Attacks, except that Zombies never take damage from Zombie Attacks. Zombie attack values are listed here:
Zombie Type Dice Accuracy Damage
Walker 1 6 1
Fatty 1 6 1
Abomination 2 4,5,6 1
Runner 2 6 1
As you can see, *most* zombies only hit on a 6. Fighting one or two of them will result only in lucky hits, but being a space with 6 or (yipe!) 28 or whatever makes the Zone much more dangerous. The Runner essentially adds an extra die if they are in supporting Walkers. I purposely made most of the Zombies hit on a 6 only so that when you have mixed types, it's easier to bunch them together. The Abomination was made much nastier to further enhance the fear factor.
As an alternate to this, I toyed with giving the Fatties 2 Damage and making Runners hit on 5,6 for more variation. They would need to roll separately instead of just bunching-in, but I don't think that would be any real hardship.
Thoughts?
I haven't tried this yet, so tone down the flame throwers until someone does.
One of the problems my group has run into is that the zombies auto-hit. It's fine (mostly) as is, but it's completely predictable. Some others have stated that once you start to run out of zombie figs (heaven forbid!!!!) that the zombie free turns become instant death.
Here is an idea for making the zombie hordes (maybe) more survivable, but certainly with no guarantees.
Alternate Zombie Attack Rules
During the Zombie Attack Phase any Zombie in the same Zone as one or more Survivors will attack. Attacks are resolved in much the same way as Survivor Melee Attacks, except that Zombies never take damage from Zombie Attacks. Zombie attack values are listed here:
Zombie Type Dice Accuracy Damage
Walker 1 6 1
Fatty 1 6 1
Abomination 2 4,5,6 1
Runner 2 6 1
As you can see, *most* zombies only hit on a 6. Fighting one or two of them will result only in lucky hits, but being a space with 6 or (yipe!) 28 or whatever makes the Zone much more dangerous. The Runner essentially adds an extra die if they are in supporting Walkers. I purposely made most of the Zombies hit on a 6 only so that when you have mixed types, it's easier to bunch them together. The Abomination was made much nastier to further enhance the fear factor.
As an alternate to this, I toyed with giving the Fatties 2 Damage and making Runners hit on 5,6 for more variation. They would need to roll separately instead of just bunching-in, but I don't think that would be any real hardship.
Thoughts?