How I approach a competition.

Talonicus

New member
Hi all. I mentioned a few weeks ago that I would post the wip\'s I shared with a few peeps running up to GDUK.
I hope this may give some of you some ideas etc to try yourselves or you may read it and think what a pillock.
:)

There is a bit of waffling, procastinating and quite a few pics.

All questions are welcomed.
Nigel

When ever I start a GD project I always try and plan it all beforehand. I scribble down notes and ideas over a period of weeks, most of these never come to anything but some stick.
Of all the GD categories the ones I like best are the battles scene and duel. The problem is that I am extremely slow at painting. Consequently Duel is the easier category for me to attempt.
The basic idea that I want to attempt is a head on clash between a Khorne champion on a Bloodcrusher against an Ork nob on a warbike. The thing that I really want to push on this scene is the dynamics. I want the clash of the chaos warbeast with the bike to be very fluid and have a real wow factor.
So once my initial idea was in place I ordered the parts and waited for them to arrive. The Bloodcrusher was indeed metal as I had previously been informed. Now usually I prefer to paint metal miniatures, but plastic for any project like this is so much easier. The warbikes on the other hand are the usual GW plastic sprues with lots of useful gubbins.
So to work. The first task was to cut the big lump of metal they call a Bloodcrusher into something useful.
Cutting the legs from the body was going to be quite a task. GW metal miniatures are hard work to cut at the best of times, and a straight razor saw cut on this would have caused too much damage to the surrounding area. The method I used to remove the lags is one that I regularly use. I drill a series of small holes all the way around the leg. This keeps the damage to an absolute minimum. The small amount of metal left between the series of holes can then be removed with a small cutting disk on a dremel power tool. The photo below shows you the parts that make up the Bloodcrusher.

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The next photo shows where I decided to make the cuts, and the following pic shows the cut model with some preliminary sculpting to cover all the damage caused etc. I always prefer to sculpt the model like this as I find it makes it easier to just fill any joins when the pose it set. I used some super sculpey for this task, I try and try with GS but am never happy with it. Super sculpey is a bakeable polymer clay, which gives me an indefinite working time.

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The Ork warbike is much easier to convert due to it being plastic. GW always provide a lot of extras on the sprue and as 3 bikes come in each box I knew it should provide all the parts I need. What I wasn’t happy with was the size of the warbike. Compared to the Bloodcrusher it is small and weedy…. Not tough enough for a savage Ork war boss!!
So I basically cut a couple of bikes up, used a bit of plasticard and made myself a much bigger bike. This should look much better against the chaos daemon. The following photo is an early wip of this.

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I now have the Bloodcrusher and Warbike constructed enough for a quick positional check. I know the 50mm base limit can seem limiting but I always think a good scene uses the minimum base necessary. I have seen many brilliant ideas and paintjobs completely ruined by a poorly planned big base. SMALL IS BEAUTIFUL.
The following photos are a very rough try out of the image in my mind. I picture it as the Bloodcrusher smashing into the front side of the bike. This stops it like a spoke through the wheel and the back end fly\'s upwards. This will enable me to hopefully launch the two protaganists at each other.
All this on a 50mm base with just two points of contact. Because the Bloodcrusher is a solid lump of metal it should be very stable despite the bike “drivng” into the scene.

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I have now started to decide on the position of the two main combatants. I have used my usual method of basically cutting the Ork up at just leaving the main parts of his limbs. The rest is just wire at the moment. This I find gives me the best way of positioning the mini exactly how I want it with the minimum of sculpting afterwards. With the Ork this meant I have completely cut away his legs to the top of his boots, and his arms down to his elbows.
Once the Ork is cut down I bend the wire into the pose I imagine he would be in and blu tack him in place. I never get it right first time, but because I use a soft copper wire its very easily to continually reposition the arms, legs, torso and arms until I am satisfied. The following pics give you and idea of where I am heading with this. The left arm will actually still be holding onto the handlebar, I just haven\'t cut and attached it yet.
I am really happy with how the dynamics are turning out so far.


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After I have set the basic shape/form of the Ork warboss I set to work on the Khorne bezerker. This project for me is all about the movement and dynamics. I want it to be like a moment of action captured in time..... just like a 3d photo. To help build on this sense of movement I wanted the Chaos guy launching himself upon impact at the ork. The method I use is the same as the other models. I cut away all the joints on the marines arms and legs and then join him together with a thin copper wire inner frame.
Once I have this positionable mini I just use blu tack to hold it together and strike some poses. The following pics is the result. I am getting a strong sense of impact and movement.

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This project has slowed due to real life encroaching into modeling time, but despite this I feel that it has really started to progress, although from the photos this may not be apparent.
I looked and looked at the poses of the combatants and came to the decision that I wanted the whole scene fixed to the base by just one small point of contact. This I hope to emphasize the dynamics of the scene and the speed of impact.
I have achieved this suspension by carefully drilling through the center of the front wheel of the bike. This holds the bike at the required angle. The right front hoof of the juggernaut has been drill to fit on top of the brass rod, Because of the angle I have drilled this at it holds the whole ensemble extremely well. Once the painting is finished and glue applied I am very confident that it should look very precarious and yet be very solid.
I have sculpted the orks legs and the top of his left arm. The trousers I have finished now, with all detailing added, The muscles of the left arm are complete but I may add something else to it yet, maybe a scar or similar.
The orks axe has been changed, this was mainly forced by an accident involving me dropping the axe and then wheeling y chair over it....... arghhhh!!. The new axe still has a lot of detailing work and tidying up, but I think it has actually worked out better. The orks head has received quite a lot of attention, I have extended the side guards on the helmet so as to accept a iron jaw. The orks mouth has also received a new set of large fangs. I am still unsure whether to add horns to his helm, it looks slightly narrow to me at the moment.
The sculpting on the juggernaut is nearly all complete, this just needs one back leg attaching and then some detailing work, all small stuff, but the details make all the difference.
The position of the khorne bezerker has been altered. A chain will be gripped in his power fist as it will be this he is clinging n to. After advice from Rob I have altered his and the orks wrists to better hold there respective axes. Its a subtle but great change.

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At this stage I must confess to forget taking pics for awhile so the wip jumps past the end of the converting and straight into the painting. The next pics show the primary coats on the jugger and khorne champion.
The champion and ork are both painted over a white undercoat, which is my preffered method. The jugger and bike were undercoated black simply because of the amount of metallic paint, mud and blood that i knew I would be using.


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I will add some more later.
Nigel
 

Talonicus

New member
I have found that since I started back up painting that my style has been going through a transition. I find myself moving much more towards the realistic camp. I really wanted the bloodcrusher to look dark, nasty and bloody. The painting involved many layers of thin red across the model. After this I applied my current favourite colour jade green into the shadows. I also find that I use black less and less now. For the darkest shades I use various strengths of crimson gore, jade green and midnight blue to make a psuedo black substitute.

I have a bad habit of flitting between models instead of just getting one finished. This is usually not the fastest way to get something finished for a deadline but I actually think this is the best way to approach a duel or diorama as I find it helps keep the whole scene together. It very easy to paint models separately and then when they are together a glaring clash or mismatch becomes apparent. So whilst painting the juggernaut I started on the khorne bezerker. I wanted to make sure his head stood out from his armour so his head is pale which contrasts well with all the red. The chaos symbol on his head was cut in place with a craft knife and then tidied up with some Magisculpt.
The next pics show this.

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demonherald

New member
what a load a rubbish... what a load a rubbish.....:drunk:

Only kidding pal it\'s a great read.. kind of like a step inside your head (minus all the swearing) you should take all your photos on your desktop they look a lot better than the gallery ones always end up:drunk:

Great stuff chief and really useful... head to head again next year......??? it\'s been great knocking heads with ya lucky we didn\'t start a fire.
:drunk:
 

freakinacage

Well-known member
Originally posted by demonherald


Only kidding pal it\'s a great read.. kind of like a step inside your head (minus all the swearing) you should take all your photos on your desktop they look a lot better than the gallery ones always end up:drunk:
rofl!!

dude you should post this as an article
 

Ghrask Dragh

TeddyMadeMeDoIt
WOW

One of the stand out entries this year I think, it\'s great to get an inside look like this! Can\'t wait for more!

:beer:
 

nick232

New member
Originally posted by demonherald
Great stuff chief and really useful... head to head again next year......??? it\'s been great knocking heads with ya lucky we didn\'t start a fire.
:drunk:

why wait till GD? why not come to salute!:D
 

Talonicus

New member
For blending my paint I use a few different methods, basically what ever gives me the result that I am after. Saying this my usual method is wet blending on the model. I find this perfect for things such as space marine armour and large flat areas. This basically involves to colours applied and then mixed together in place. To use this method you need to be fast, any messing around and before you know it the paint is dry, not ideal. The head of the bezerker is painted like a painting by numbers. I start with the base coat which was something like rotting green with a dash of liche purple. Once the base is on its just a case of applying progressively darker shades into the shadowed areas and lighter shades on those areas in light. The head is highlighted all the way up to nearly pure skull white.I think where many people fall down is that they see things as single colours, whereas is in reality this isn\'t the case, So after the basics were painted onto the head I then go over it and add various very thin washes to certain areas to add some life. Its not apparent in the pics but his head has a much stronger green shade around the back, with various spots. All these little details I find help bring life to your minis.
I had by this stage of painting forgot to keep taking photos so this next section is mostly writing, please feel free to skip all this waffle. :) Still here? then i\'ll continue. The whole scene has a strong zenithial lighting effect, so everything painted needed to convey this sense of an overhead light. I now find this method of painting suprisingly easy and instinctual but when I first tried it I wasn\'t so sure. One method I have used in the past to help myself was to place the assembled model under a bright light in a dark room. This shows the highlights and shadows perfectly, which you can then photgraph and use as reference when you paint. On this scene the shadows were washed over the painting, by this I mean that I painted the juggernaut and warbike uniformly first and then applied very very thin washes of my black substitute over the areas in shadow. Using this method I find I can acheive very fine control on the depths of shadows and still have the underlying colours show through.
Having seen Robs(Demonheralds) base for his duel I now realised how plain my own was. I know the base is not supposed to effect the judging, but personally I think they are one of the most important things. A good mini on a crap base will really be brought down, whereas a crap mini on a good base gets better.My scene was always supposed to be played out across a muddy war torn battlefield, so I realised there was very little I could do to add interest to this so instead I focused my efforts on the plinth. Plinths are always an areas of contention in GD\'s, many people seem to complain about them, why I really dont know. I see a plinth as a picture frame around a painting, it can either enhance it or ruin it. Plus GD model\'s are display models and having a plinth makes them much easier to handle. Anyway back to the plinth, it was to start with a simple wooden block, I went through various ideas of what I could do wih it but eventually I settled for a bit of plasticard and paintwork to help lift it up from the competition. I covered the sides and base of the wooden block with platicard. Then I got my drawing board out and marked another sheet up with the designs I had planned. From here it was the simple task? of cutting the shapes out and gluing them to the plinth. Next a quick splash of paint (wet blended) and bish bosh one pimped plinth. Not brilliant but all the little extras help.

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My next set of photos are from much further on. By this stage I have applied the basic colours to the Juggernaut and Warbike and I was trying them together again. For a few days I had been unsure of the colours I was using. The khorne monster really did need to be red, but I also painted the warbike red as everyone know Orks know red ones go faster, but my worry was that the red would be to similar. Which they were... arghhh!!! The next photos show this, I was tempted to paint the warbike and Ork as bad moons but at this stage and with GD fast approaching I wasn\'t very keen. I asked Rob(Demonherald) for advice, which I think at the time was spray it all white and then paint something else... git!! (that may not be true, long nights and age may have tainted my memory of events. ) After a lot of deliberation and good advice from Rob I perservered with the reds. It was just a simple job of increasing the highlights on the warbike and darkening the juggernaut. Which would be happening soon with the addition of lots and lots of lovely blood.

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Avelorn

Sven Jonsson
Brilliant! This is the kind of thing I\'m rubbish at. I always get gaps and stuff so it\'s really inspiring to read it from a kitbashing champ.
 
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