kablaq
New member
Hello all, I am a newish miniature painter. I began with the GW Dark Vengeance box (still incomplete), and have been muddling my through several other projects. I have been reading many of the threads on the CMON forums and, seeing all of the useful critiques given on these forums, thought that it would be helpful to have more critiques of my own work so that I can start to improve more in my painting.
My current project is a space marine army themed around the Sons of Medusa, which I have been experimenting with since January. I also am in the planning stages for a garage kit I want to give to a friend, as well as a scale Leopard 2 tank I have in progress.
But first, the SPEHSS MUHRINNESSS!!!!

This is the beginning of an icon for any drop pod doors and rhinos I will have in the force. I'm liking the shape it has now, but need to figure out how to get the spikes to end equidistant from the circle. I plan on making a press-mold of this and going from there once I have it at the place I want.

I have also been working on a shoulderpad which I plan on casting up for most of the troops to wear. I originally based it off of this shoulderpad, which I have made a mold of and modified. I feel like I'm getting close to where I want to be with the new shoulder pad, but it still looks fairly rough. I can't quite figure out how to smooth it, and being limited to a starter sculpting set is somewhat limiting atm.


This is one of my test figures that I am using to figure out my plan for how I will paint the rest of my troops. I have just started working out highlights on all of the non-green sections of the model, primarily the black/grey areas. After taking a look at it a couple more times, I think I was pushing the brush too hard on some of the edges, and probably got the high points wrong on the shoulders.
My full plans for the color scheme is, after highlights, to start significantly weathering the models. This will primarily be through sponge damage applied across the model, an oil wash, and then rust colored pigments applied to the legs and other areas to tie the model in with the base. The idea I have in my mind is that of an army that's fighting on a industrial world, that has been wearing down due to dissuse and constant fighting.

This is the first squad I have in the green basecoat, whom are waiting on me to figure out the rest of the painting before I start applying more color to them. I originally was going to paint them with several heavy-body acrylics sprayed through a airbrush, but waiting 24 hours for a coat to dry fully was not sitting well with me, so I switched to vallejo paints. I am using VGC Imperial Blue/Escorpena green in the shadows, Escorpena green as a midtone, and Livery green as the highlight (credit to/stolen from awesomepaintjob) . The idea was to have a colder shadow color and a warmer highlight, but I feel I may have bitten of more than I can chew as far as transfering that to the rest of the model.
Anyways, I guess that's enough for a "Hello!" :bashful:
My current project is a space marine army themed around the Sons of Medusa, which I have been experimenting with since January. I also am in the planning stages for a garage kit I want to give to a friend, as well as a scale Leopard 2 tank I have in progress.
But first, the SPEHSS MUHRINNESSS!!!!

This is the beginning of an icon for any drop pod doors and rhinos I will have in the force. I'm liking the shape it has now, but need to figure out how to get the spikes to end equidistant from the circle. I plan on making a press-mold of this and going from there once I have it at the place I want.

I have also been working on a shoulderpad which I plan on casting up for most of the troops to wear. I originally based it off of this shoulderpad, which I have made a mold of and modified. I feel like I'm getting close to where I want to be with the new shoulder pad, but it still looks fairly rough. I can't quite figure out how to smooth it, and being limited to a starter sculpting set is somewhat limiting atm.


This is one of my test figures that I am using to figure out my plan for how I will paint the rest of my troops. I have just started working out highlights on all of the non-green sections of the model, primarily the black/grey areas. After taking a look at it a couple more times, I think I was pushing the brush too hard on some of the edges, and probably got the high points wrong on the shoulders.
My full plans for the color scheme is, after highlights, to start significantly weathering the models. This will primarily be through sponge damage applied across the model, an oil wash, and then rust colored pigments applied to the legs and other areas to tie the model in with the base. The idea I have in my mind is that of an army that's fighting on a industrial world, that has been wearing down due to dissuse and constant fighting.

This is the first squad I have in the green basecoat, whom are waiting on me to figure out the rest of the painting before I start applying more color to them. I originally was going to paint them with several heavy-body acrylics sprayed through a airbrush, but waiting 24 hours for a coat to dry fully was not sitting well with me, so I switched to vallejo paints. I am using VGC Imperial Blue/Escorpena green in the shadows, Escorpena green as a midtone, and Livery green as the highlight (credit to/stolen from awesomepaintjob) . The idea was to have a colder shadow color and a warmer highlight, but I feel I may have bitten of more than I can chew as far as transfering that to the rest of the model.
Anyways, I guess that's enough for a "Hello!" :bashful:














