slannpriest
New member
Im modeling my cav as riding up out of the lake onto the beach. The thing Im trying to figure out is how to get others to easily recognize that its a lake not an ocean beach their riding up on.
ocean beach would be more white sandy. Shells, tall grass and the water would come in waves
but lake Im at a loss. Usually the ground is more like clay, compacted, dark colored. Water would be less wavy coming up on it. But from a sculpting converting point of view the only thing I would know how to do is add lillypads and cattail plants which is more to do with the water rather then the beach part of it.
ocean beach would be more white sandy. Shells, tall grass and the water would come in waves
but lake Im at a loss. Usually the ground is more like clay, compacted, dark colored. Water would be less wavy coming up on it. But from a sculpting converting point of view the only thing I would know how to do is add lillypads and cattail plants which is more to do with the water rather then the beach part of it.