Archon Shiva
New member
The easiest game seems to be the 2-player version: you have the maximum number of characters and nearly maximum control over the order in which they act.
Single player loses some serious firepower, whereas 6-players has a very strict activation order. 4- and 5- players are worse in every way. Remember that less survivors means less kills before being forced into yellow.
I propose that there should be something to compensate a tiny bit. At the very least, 4- and 5- players games should receive one free action per character under 6, per turn. Only one of these actions may be used by any single character. It's a bit like missing characters were waiting off-map with the leadership ability. I still don't think the game would be any easier than a 2-players game.
I might give one free action to the single player, as well. It far from makes up for two missing characters, but it would help a bit. It's not like anything else scales to the number of players/survivors
Thoughts / suggestions / death threats?
Single player loses some serious firepower, whereas 6-players has a very strict activation order. 4- and 5- players are worse in every way. Remember that less survivors means less kills before being forced into yellow.
I propose that there should be something to compensate a tiny bit. At the very least, 4- and 5- players games should receive one free action per character under 6, per turn. Only one of these actions may be used by any single character. It's a bit like missing characters were waiting off-map with the leadership ability. I still don't think the game would be any easier than a 2-players game.
I might give one free action to the single player, as well. It far from makes up for two missing characters, but it would help a bit. It's not like anything else scales to the number of players/survivors
Thoughts / suggestions / death threats?