I dont like the name for the technique known as NMM - it sounds silly, and it rolls too many different effects under one umbrella, which leads to confusion. I also see some miniatures out there that, while they look nice, they conflict sylistically.
Why not call it FM for \"faux metallic?\" At least that is somewhat descriptive and avoids a self-contradictory moniker. It also ties the technique into the body of work that it is really part of - faux finishing.
Also, I think the rackham models are shooting for a more \"cel-shader\" look which complements their mini style. Most of their applications dont actually look like metal so much as they look like animation cels.
True faux metallics are another thing altogether, I first saw the technique in the 2ed WH40k Angels of Death codes, where the BA honor guard\'s gold helmets were painted to look like gold using no metallic colors - just how it would look if rendered as part of an illustration.
So please, lets start a more precise naming convention for painting techniques. I propose FM for faux metallic finishes that actually simulate metal, and CS for cel-shading techniques that work to make the miniature look like animation characters.
I think defining terms in this way not only makes it clearer to talk about, but allows beginners to better get a grasp on what they are looking at.
Why not call it FM for \"faux metallic?\" At least that is somewhat descriptive and avoids a self-contradictory moniker. It also ties the technique into the body of work that it is really part of - faux finishing.
Also, I think the rackham models are shooting for a more \"cel-shader\" look which complements their mini style. Most of their applications dont actually look like metal so much as they look like animation cels.
True faux metallics are another thing altogether, I first saw the technique in the 2ed WH40k Angels of Death codes, where the BA honor guard\'s gold helmets were painted to look like gold using no metallic colors - just how it would look if rendered as part of an illustration.
So please, lets start a more precise naming convention for painting techniques. I propose FM for faux metallic finishes that actually simulate metal, and CS for cel-shading techniques that work to make the miniature look like animation characters.
I think defining terms in this way not only makes it clearer to talk about, but allows beginners to better get a grasp on what they are looking at.