Hendarion
Member
Hi.
Lately I was making some graphics for a computer game of mine and I realized that "gemstone look" is actually different to how they are painted on miniatures. So I checked upon some movies (actually Babylon 5, because Londo Mollari always had huge gems on him) and indeed it confirmed my thoughts.
So here's what a polished, non-faceted gemstone in "real" does look (just that its a digital drawing):
Mini-painters are used to paint them that way:
Now... why is that? A gemstone in real has only a very small bright area in the lower region that looks more like a bright circle, with a dark aura in the upper area while a typical mini-gemstone has a bright aura in the entire lower area and a dark circle in the upper.
Is it easier to paint? Does it give a better visual result? Or why we all paint them the same way, that isn't like nature at all?
Lately I was making some graphics for a computer game of mine and I realized that "gemstone look" is actually different to how they are painted on miniatures. So I checked upon some movies (actually Babylon 5, because Londo Mollari always had huge gems on him) and indeed it confirmed my thoughts.
So here's what a polished, non-faceted gemstone in "real" does look (just that its a digital drawing):
Mini-painters are used to paint them that way:
Now... why is that? A gemstone in real has only a very small bright area in the lower region that looks more like a bright circle, with a dark aura in the upper area while a typical mini-gemstone has a bright aura in the entire lower area and a dark circle in the upper.
Is it easier to paint? Does it give a better visual result? Or why we all paint them the same way, that isn't like nature at all?