Lizardmen Tatics

Bobbo

New member
I am a WFB player and I have a huge lizardmen army ( can field 6k with no characters ) as well as an orc and goblin army, my problem is playing 2000 point games with my lizardmen, my tatic has not been working well lately. My usual army is about 2 20 man units of sarrus ( 1 /w spears ), 10 man unit of sarrus cav, 3 - 4 kroxigors ( sometimes 2 units of 3 ), cheap slann, 2 salemanders, and a few units of 10 skink scouts. I would use the skinks for annoyance mainly and just march up and try to get the enemy into a bottleneck and tear thru them.

I need to find a new usuable tatic for a non \'cheese\' army, meaning something other than like 50% skinks that is usable on multiple armies, I dislike taking lists to combat specific armies.

I have an idea for a tatic I would like to try but I don\'t know how well it would work, take 2 20 man units of sarrus, 2 10 man units of sarrus, and use the 10 man units to either flank my enemy next round when I get into combat or use them to combat my enemies junk troops. Another idea I have with this specific list is to take no magic casters but use the mark on the sarrus units that give you an extra dispell die.

Let me know what you think of my ideas and any suggestions for general \'all-purpose\' lists you may have.

Thanks
 

El stefano

New member
Wow just a few lizardmen then:p

I suggest having the slaan for drain magic, a unit of skinks with blowpipes and your unit of saurus with spears Kroxigors are a great addition to any lizard man army
 

Xavier

New member
My usual army is about 2 20 man units of sarrus ( 1 /w spears ), 10 man unit of sarrus cav, 3 - 4 kroxigors ( sometimes 2 units of 3 ), cheap slann, 2 salemanders, and a few units of 10 skink scouts. I would use the skinks for annoyance mainly and just march up and try to get the enemy into a bottleneck and tear thru them.
This is not really my style of play, I personally like low point units so that no one unit is tastier than another. It is also more forgiving to changes in the army composition, which keeps the army from getting boring.
The hard thing about taking a Slann is that it forces a style of play that will eat-up quite a bit of your points. For instance, since he an expensive general you need to protect him the best protection is the temple guard which are more expensive than regular Suarus, but worth the point difference. Since the Slann is a caster you really will have to beef up your magic attack to really make him effective which means you have to take 1 or 2 skink priests. At this point you have 1 unit that is close to 600+ pts. And a magic user + 100pts so you\'ve already used up about 700pts. You now have a unit that will cost you 800pts if it is destroyed. 600pts(base cost) + 100pts(general) + 100pts (Captured Std) = 800pts.
Okay here comes the tactics
With such an expensive unit you have to protect it well. You have two units that can do a good job. Cav or Kroxigors. The Cav unit however is too large, I\'d drop it down to 7 max. Another unit that will protect the Slann well is the Stegadon (my preferred choice). Position him several inches behind the Temple Guard/Slann unit but in view of it\'s rear flank. That way if any body charges the Temple Gaurds the Steg will be able to counter the enemies flank. The same tactic applies to the Cav and Kroxies. The advantage the Setg has is that while it is not engaged you have a bolt thrower that can cause some damage and when it does charge you have a terror causing monster that will inflect D6+2S5 impact hits plus its regular attacks.
Also I would take a unit of Terradons which are one of the best units in the game for taking out wizards and war machines. Droping 3-4 cav and 1 Kroxi should give you enough to field at least 3 terradons, though I recommend 5 (they are really feared and will get a lot of attention)

I\'d recommend the following modifications to your existing list
1 Slann
2 Scar-Vet (One with the slann one with the cav)
1 Skink Priest
5-7 Cav / Or 1 Stegadon
20 Temple Gard
4 12 unit of Skinks (1 Scout, 3 Skrimish)
20 Suarus or 1 Stegadon
3-5 Terradon
3-4 Kroxies
2-3 Salamanders

I have an idea for a tatic I would like to try but I don\'t know how well it would work, take 2 20 man units of sarrus, 2 10 man units of sarrus, and use the 10 man units to either flank my enemy next round when I get into combat or use them to combat my enemies junk troops.
In concept this is a good idea, in pratice, this will not work. Most people will charge/pick off your small unit then position themselves to attack your larger unit. You either have to go with all small units, a stategy called [MSU] or forgo that option all together.
The problem with the MSU stratgey for the Lizardmen is you have to have mobility for it to be effective a move of 4 is just not that good. MSU works great for armies like Brets and DE.

If you want to protect your flanks I\'d add a unit of swams to the list. Since they are unbreakable most folks won\'t enage the swarms since this will expose their flank to your 20 block Saurus.

Another idea I have with this specific list is to take no magic casters but use the mark on the sarrus units that give you an extra dispell die.
I like this Idea, this would be a very Suarus heavy army, which I have a feeling you\'d like. Actually I think I quite like it too.
I belive you are refering to making the army of the Sacred Spawning of Tepok.
http://uk.games-workshop.com/lizardmen/sacred-spawnings/8/

Cheers and happy gamming I\'m also the moderator of a Yahoo group
WH-Lizardmen
feel free to stop by if you have a Yahoo account.
 
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