Making a Ship-Boarding Game - Question for Players

What works best for representing ships in tabletop games?

  • Printed gaming maps of the ships

    Votes: 0 0.0%

  • Total voters
    4

OmahaRenegade

New member
The concept of my game is marines boarding space ships, space stations, and asteroid habitats to accomplish a mission objective (eliminate the enemy, take/hold the ship, capture lost technology, etc.).

The rules I have down, it's the game boards I have a question about.
Currently I'm using cardboard game tiles to make 2D representations of ships (not sure why they loaded side-ways/upside down):

View attachment 27891View attachment 27892

They are based on theoretically realistic designs (ie. what ships may really look like in two centuries). This is causing some issues as tiles become extremely large and it makes the game a bit flat.

What do players find work better: tiles as I have them, tiles representing decks or sections of ships such as in Space Hulk or Project Pandora, or printed game maps?
 
Back To Top
Top