Making muties

hendybadger

New member
i am half way through creating a mutie mob for gorkamorka

for steeds im using daemonette steeds and dark elf / lizardmen cold ones

the keepers + snaggas are a mix or kroot , chaos spawn , possessed and mutation bits.

but lost on the unks.
need ideas for torsos for the unks. they need to be bigger than the kroot because they are spose to be muscle bound beasts.

and the weapons.

glaives and demilunes will be made fromork chain swords

but im lost on the guns and pistols. \'umie lasguns just dont look right.
jezails and fusils seem to work wth a mix of plasma pistols and bits from the new ork lootas.

what to use for the 2 long range guns and the pistol?
and i need a nice curved powersword to use for the falchion.

also need ideas for the goggles , nets, scanners , grapples and other gubbins they can have.

i have a place to get all the loose bits but just dont know what to look for anymore.

any ideas on the bits i could use for the above?

hope someone can help
 

Old Zogwort

New member
bits

have you perhaps looked at the necromunda range for potential weapons, specifically at the Scavvies (and maybe a quick peek at ratskins). goggles, it depends on what your going for. the WH40k scouts with snipes all have night vision goggles which are not attached to the actual head. The WH champion of slaanesh has a sword with falchion potential as well.
 
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