MAXXxxx WIPs

Canny

Active member
Looks amazing! Dam about the decals. Gutted. I hope some one has a good idea for you. It's out of my league.
 

Zab

New member
Metallic Candy coat. Make it look like she is wearing a skin tight zero suit like samus aran!
 

MAXXxxx

Well-known member
found no good solution to the decal problem (which is funny, as I bought the kit partly because of them to show that you can do pretty things with decals and that they shouldn't be looked down), so I decided to doodle some patterns.

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MAXXxxx

Well-known member
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Webmonkey

New member
They sell decal paper for your home printer. Maybe get some, take a picture of the existing decals, use gimp or some such and re-size and re-print them if you like? or print out some other type of decal pattern that you like from anywhere else on the web? Just a thought,...
 

moetle

New member
The anime tooth brushing sig made me LoL.

Sorry you didn't get to go to the MMS 2015 show, but thanks for posting the pics link. There are some really amazing stuff there.
 

MAXXxxx

Well-known member
holy, Kingdom Death got expensive...
I paid 116$ for 4 figures (thief, nightmare ram, 2 ascensions(male, female)), then $40 postage and now because of customs an extra 27€ (about 30$) --> total for 4 figures: 176$, it almost makes ebay items for double price (but from within eu) acceptable
 

Canny

Active member
I feel your pain. I get stung like that too in NZ, postage and gst are killa. let alone the cost of some minis!
 

MAXXxxx

Well-known member
On to Tumult (McVey mini) that was planned to be painted with SENMM.
The mini is so far painted a light blue, blocked in 'earth' parts, highlighted it with a lighter blue along the earth part's line. Finally just to try something I used a dark blue pastel to color the parts that should be darker (luckily I can wash this off if it's bad).

The question is how to go further. (strengthening the blue + lightening the brown will be done, so is the pure white line between sky and earth parts)
- First if the earh parts blocked in are ok or not (do I need somewhere extra or is it somewhere not needed) ?
- Then what to refine?
- ideas on the inner 'glowing' parts (to be honest I'd like to avoid OSL, but if you say it's needed, then I'd need a good color idea, that looks good with blue/brown.
- I know the forum is supportive, but I need pointers more than cheers right now. Sadly I can't learn from that.

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Zab

New member
Your color sketch looks good, james wappel does a mean SENMM:
Maybe that will help? good luck cause that is a curvy organic surface so not sure where the refelections should go.
 

MAXXxxx

Well-known member
thanks for the vid, but the biggest problem what I have is where to put the earth parts.

based on the vid I might paint the whole lower leg brown, like on the armor.
 
I think I have a few notes that may be of use to you. Some things I would have approached differently than you, some the same. First understand that I got nothing but respect for a challenge of this type. M

-The brown is way too strong. It can be that saturated brown near the horizon, but you need to fade it out as you paint away from the horizon line (HL). It should fade to a more neutral, faded appearance.
-If you want a true mirror-like surface then your ground needs to fade towards white as one moves away from the HL. The sky fades to white as you approach the HL. If u don't want a chrome mirror finish, and u prefer a reflective steel for instance, then fade to gray instead of white.
-Many of your HL placements aren't correct. Take the HL that travels neatly along the inside of his legs. This is incorrect. The legs are treated like cylinders. As such, the HL always travels along the X axis, which you appear to be following. However, where you go wrong is that it looks like the legs are broken down into several pieces, rather than one uninterrupted HL. Rather than one vast horizon, I think you should have a few per leg. I think you followed this, generally, on the upper parts.
-Make sure that you are edge highlighting the different pieces too. Each panel should have white edge highlighting.
-Bend some of the horizon lines at wierd angles. Add some areas of interest, like hills or mountains on the HL. The face, for example:the horizon should bend drastically upwards towards the ears. Too flat as is.

Hope this helps. The blue looks great by the way, don't change that at all.
 

MAXXxxx

Well-known member
thanks for the reply.

brown: only blocked in atm. was planning to fade to a lighter color as I move away
white horizon: also planned, but not yet implemented
edges: also planned, but only after the transitions are done
face-horizon: will do

hlplacement: I don't understand this really. in your first sentence you write it's wrong because it's not uninterrupted, then in the next, that it should be interrupted. And I already tried to place the hl-s panel by panel, that didn't work at all. It was like this:
View attachment 37791

because I didn't like how it was looking like on the pic I decided to handle the whole as 1 cylinder. which works great from the back, but the knee is so pronounced, that I had to break it up there. (pic is the same as the one I asked the question, no painting is done since then). At least I like this better than the first iteration :D

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