Miniature poses

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U4-Welcome

Guest
Usually, I like rather static poses, because most action poses feel wrong to me. You know, something just seems off, and the mini ends up goofy/disturbing/ridiculous. Can\'t explain it better.
 
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col kurtz

Guest
I agree; my favourites are more static poses. Especially with some of the WH40K stuff - maybe because most are gaming pieces and the action poses are a pre-requisite, but Joe Hill\'s drinking IG works really well for me
 
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E-Arkham

Guest
I prefer dynamic and dramatic poses, which need not necessarily be action poses. Some of Werner Klocke\'s sculpts are extraordinary in their dynamic qualities, for example, but the character itself is essentially just standing there.

Poses where the model is leaping off the base look great in theory, but these can easily be a pain to work with when a single, frail piece of metal is all that keeps the figure balanced. Nevermind that the risk of it toppling over is a problem as well.

I don\'t care for miniatures that look down. You should never have to pick up a miniature and tip it back to see its face.

Fingers and hands outstretched and opened would be a wonderful addition to a dynamic pose, but I realize that such is hard to sculpt and hard to cast. I suppose I\'m just a bit tired of clenched fists. ;)

Kep
 

ipaintminis

Active member
i love anything that looks nifty....and with out alot of the hard to reach impossiable to paint areas, like a bag underneath an outstreched arm that you cant get to for the life of you....stuff like that :)
 

Calavera

New member
Oh, I just like static and calm poses. Last dynamic mini I painted(Garagrim in my gallery) was a pain in the butt because of his pose. Someone relaxing or someone showing off their weapons, or even flexing a little is a good pose to paint fro me :)
 
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Astrotitan

Guest
Static vs. dynamic poses: depends on the miniature itself. For a dynamic mini like a charging orc or a dueling swordsman, I\'d prefer an \'action pose\' with hair flying and weapon swinging. That said, there is something to be said about the dramatic impact of a less \'quieter\' pose. However, even with a static pose, I always like to see and enjoy painting a figure with at least a little motion, wind billowing a cloak, a subtle step forward, or even just a<i> contrapposto</i> pose (Michelangelo\'s<i> David</i>, Donatello\'s<i> St. George</i>) rather than a completely squared, hands-at-the-sides, forward-facing figure.

Teenage Mutant Ninja Turtles aside, I guess it depends on the personality of the mini as a whole, taking into account costume, props and equipment, etc.

E-Arkham: I think there is a place for miniatures with bowed heads or lowered gazes. It can add something to that dramatic, moody atmosphere, even if it does make the face hard to paint or see.
 

LouisCypher

New member
i generally prefer statical, well-balanced minis because they have a more \"solemn\" look, something more statue-like.

but when i paint a dinamic one, i try to compose the whole mini to get a balaced outcome, for example working the base or putting some extras

Luca
 

finn17

New member
I love the really dynamic poses....

But there again, I generally get others to paint them up for me:D

Some of the Rackham Wolfen/devourer poses has taken my breath away. They seem to have achieved the impossible...

For instance:
vDVTR01copie.jpg


I really think he looks like he is about 0.0001 seconds away from letting fly with those blades:D
 

supervike

Super Moderator
dynamics....

I\'d have to say it really depends on the \"character\" of the model.

Here is a \"strumpet\" made by Reaper (and excellently painted by Zaphod)

http://www.coolminiornot.com/index/m/Reaper/id/12763

The pose is very important to the overall character, and it really makes it \'come alive\'...

Here is another more dynamic mini...

http://www.coolminiornot.com/12776

Big Boris, expertly painted by our resident sex icon... Here the pose is very intimidating, a little out of control, and completely bezerk....Just like Boris.

The pose can make or break a mini (in my humble little opinion)....
 

finn17

New member
\'strumpet\'.....?

Are you allowed to use that word on the forums...???

Sounds a bit \'iffy\' to me..;)
 

HatGirl

New member
I agree that the pose can make or break a figure. I have seen some very nice static poses, such as a paladin praying and I have seen some very fun dynamic poses, such as Reaper\'s dwarf with his ax in the ground and his feet over his head.

Generally speaking I prefer dynamic poses that are realistic. If the figure is posed to be shooting an arrow but in such a way that he would break his arm, I won\'t buy it. On the other hand a mini that is easy to break is not worth the time or money.
 

supervike

Super Moderator
mebbe we should ask somebody...

Originally posted by finn17
Are you allowed to use that word on the forums...???

Sounds a bit \'iffy\' to me..;)

Don\'t you Brits say that all the time?


\"right then, time fer me Tea and Strumpets\"..pip pip jolly o...\"

lollol
 

Margo

New member
I think the main issue about static vs dynamic is that static poses, most of the time, are more likely to \"turn out right\" -- as a sculpt, as well as a paintjob. With dynamic minis the scluptors have to be more precise, and the paintjob should be done in a way to complement motion. Basially, I think, it\'s harder to mess up with static poses than with dynamic ones.
 

minimaker

New member
Origineel geplaatst door Margo
With dynamic minis the scluptors have to be more precise, and the paintjob should be done in a way to complement motion.
Interesting. Can you give some examples of ways in which you can compliment movement through paintjobs?

One thing I can think of is that the paintjob should not break the movement of the figure. For instance, by being very carefull with vertical lines and shadows on a figure running forward.

Apart from the physical movement there can also be the movement through which the mini guide the viewer. For instance, an \"excalibur\" pose. Standing straigth, stretching upward, sword pushed upward, Figure\'s face looking towards the sword. With a figure like that the view direction follows the gaze of the figure and the whole figure works like an arrow pointing upwards towards the sword (hope you can see what I\'m talking about). So the paintjob should emphasis on the upper area with an extreme emphasis on the sword. If you\'d use very attractive painting on the lower bit of the figure the viewer will get confused.

Other examples?

And another question, in what way can a sculptor help?
 
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