My Dwarf Armylist

squig hunter

New member
This is my dwarf armylist, any ideas on what to improve?

HEROES

Thane with handgun & shield 152 pts
MRo Gromril, Ro Fury + Ro Striking

Runesmith with shield 152
MRo Gromril +Ro Fury

Thane with Shield+brace of pistols 152.pts
MRo Skalf Blackhammer

_________________________________

CORE UNITS

Dwarf Warriors x20 205 pts
full command + shields

Dwarven Thunderers x10 175 pts
Full command + shields

Dwarven thunderers x10 175pts
Full command + shields

Dwarf Warriors x15 160 pts
with full Command + shields

Dwarf Warriors x15 160 pts
with full Command + shields
_________________________________

SPECIAL UNITS

1x Cannon 120 pts.
Engineer with handgun
Ro Reloading

x1 Grudge thrower 140 pts.
Engineer with handgun
MRo Defence

x2 Bolt throwers 180 pts.
x2 Engineer with handgun
x2 Ro Penetration

_________________________________

RARE

Gyrocopter 140 pts.

TOTAL 1911 pts.


Squig
 

Undave

Flockwit
It\'s ummmmm very beardy? Not in a rules abuse way it just has a lot of beards in it.

The current Dwarf book is about the only army book I don\'t own (that and the High elf one :|~) So I can\'t really say much. All I will say is try out an organ gun because after being on the recieving end of one more times than I\'d like I\'ve come to the conclusion that they\'re a :cussing:
 

Shane Roach

New member
I\'m unsure why you stopped at 1911 points. Rune of penetrating x 2 will need to both be put on one of the bolt throwers to avoid breaking the \"Rule of Pride\" (i.e. no two models can have the same combination of runes). There\'s no getting around the MRo Gromril on two of your characters though. One of them is going to have to do something different. You have absolutely no troops that can hit in melee above str 3 at this point too, which is bad in my experience, though you have a large number of blocks and are quite shooty so it may pay off.

It\'s an interesting idea... more or less straight out with little fancy footwork going on. I can never resist Hammerers and/or Ironbreakers so I have never played a list like yours. Let me know how it works!

:D

Oh, I wouldn\'t put banners in 10 dwarf thunderer units. They are just going to end up being free points for your opponent in my experience. They are GOING to get charged and the measly +1 rarely makes the difference without ranks to back it up.

I am no big fan of thunderers period. I know... heresy for a dwarf player... I just don\'t seem to have luck with them.
 

Cleezy

New member
I agree, no need for the standards in the thunderers. And you have no elite combat troops. Also your army seems quite small so the troops you will have will get swamped in combat due to the dwarves lack of manuevrability. And where is your hard hitting general in 2,000pts a thane will not cut it when faced with a lord from most armies and again he has no powerful \'elite\' unit to back him up. Tbh Lord and hammerers and maybe drop the grudge thrower and a organ gun does sound good
 

arogers907

New member
Might wanna toss around some great weapons. You\'re going to be striking last in a lot of combats anyway. You\'ll thank yourself for the stronger hits.
 

cowboyonahorse

New member
I\'m also going to say dump the banners & the thunderers at that. Great models, good part of the Army. Not as effective as crossbows, or at least rangers. A crossbow regiment you can load up with greater weapons and turn it into a versatile hole-plugging unit.

Bolt throwers are only good as the BS that shoots \'em. I\'ve always used them at my own risk and mostly regret (that said, I have not one cannon in my dwarf army, so who am I to judge).

Sacrifice clansmen numbers for greater weapons. You hit last anyways. Might as well go down swinging a big stick. Just like the Russian army.

Lastly - upgrade one to a Lord, and why put a character in a unit that\'ll get wiped out anyways? Put the Lord in a heavy unit of Clansmen, and then put the Thane and Rune in a smaller flanking unit and use the ol\' Hammer and Anvil routine.
 
ooooh have one of your thanes having the rune of brotherhood, and have him come on with a unit of miners, and if you give them a steam drill, it helps, and blasting charges are very useful on them, so if you do get charged when they come on you\'ll have a quick defense. \'gasp\' I think i should use some more full stops, and drop some commas in the future XP
 
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