TheRedGod
New member
Passing along a few Nights Watch related questions from players....
-If Jeor NCU moves Donals Defensive Formation to another unit with his claim ability from unit A to B, when does it wear off? When A activates as initial target or B since its the one holding it?
-When Jon sitting in rangers with swift strike and quickfire dies and the 'it shall not end' card is played on him, can he melee, run and shoot before he dies anyway since the melee did not kill the defender? (know its a long shot, still better to clarify) In other words, is "after an attack is completed" part of the attack steps (thus swift strike within the melee attack window), page 17 includes the step as part of attack resolution ?
-How does senior builder overwatch work on a scorpion (can i trigger it whenever a unit ends in my 12'' or it needs to be in my frontal arc of sight) ??
-If the active player plays Take the Black, and the non-active player plays What Is Dead May Never Die or uses Order To The Last!, does it cancel the effect of Take the Black by invalidating the trigger? If not, does the enemy attachment still get moved/stolen into the Nights Watch unit?
- If the active player plays What Is Dead May Never Die or uses Order To The Last!, and the non-active player plays What Is Dead May Never Die, does it cancel the effect of Take The Black by invalidating the trigger?
-If Jeor NCU moves Donals Defensive Formation to another unit with his claim ability from unit A to B, when does it wear off? When A activates as initial target or B since its the one holding it?
-When Jon sitting in rangers with swift strike and quickfire dies and the 'it shall not end' card is played on him, can he melee, run and shoot before he dies anyway since the melee did not kill the defender? (know its a long shot, still better to clarify) In other words, is "after an attack is completed" part of the attack steps (thus swift strike within the melee attack window), page 17 includes the step as part of attack resolution ?
-How does senior builder overwatch work on a scorpion (can i trigger it whenever a unit ends in my 12'' or it needs to be in my frontal arc of sight) ??
-If the active player plays Take the Black, and the non-active player plays What Is Dead May Never Die or uses Order To The Last!, does it cancel the effect of Take the Black by invalidating the trigger? If not, does the enemy attachment still get moved/stolen into the Nights Watch unit?
- If the active player plays What Is Dead May Never Die or uses Order To The Last!, and the non-active player plays What Is Dead May Never Die, does it cancel the effect of Take The Black by invalidating the trigger?