Some more info
Ogre magic:
Gastromancy:
- both Butchervariants know all 6 spells.
- the spells have complexity 3, if the spell is cast the first time in the round complexity 6 if it is the second time, then complexity 9, etc..
- the same spell cannot be cast several times by the same Butcher. The complexity rose only, if another Butcher cast the same spell.
- each Butcher can keep so many spells in the play, as he wants, however only one buff per unit
- for spells all sayings have complexity 7
- spell 1: heals the Butcher
- spell 2: Magic projectile, 2W6 hit with S2, which ignores armour
- spell 3: +1 S for a unit
- spell 4: +1 T and regeneration for a unit
- spell 5: a unit becomes stubborn
- spell 6: an opposing unit must a panic test
- most spells harm the Butcher - the unit-improving spells have a range of 6\" or 12\", ever after whether the Butcher has level 2 or 4:
Special rules :
Bulls charge:
-If a unit charges more than 6\" , it inflicts impact hit with the strength of model + 1 for each following rank and one hit per ogre in base contact. There is a banner, so that this throw can be repeated.