One for you Roleplayers

Wyrmypops

New member
My first fave character came at the tail end of my teens. When I was still in that "evil is cool" phase. Had a WFRP Bounty Hunter turned Assassin, Regan Wyrmslayer. At that point I'd never heard "Wyrmslayer" used as a term for anything, and thought I was being "kewl" in coming up with that. Have since seen that name attached to all sorts of things.

He was kewl though. I sketch characters, and his visual identity really stuck with me. His chainmail coif, fashioned like a balaclava helmet with eye holes in the mail.
We played a few solo sessions where he'd undertake assassination contracts. We never really thought much about the professionalism, so he'd walk off with a few items of treasure from his targets. He got rich, and so looked a lot fancier. Matching boots, gloves and mantle.
He even assassinated a dragon of all things. Sounds daft I know, but we were young. Upshot of that job was finding a fancy sword amongst the treasure. Drew that with a fancy swept hilt shaped like a dragon.
That group fell apart soon after he'd completed the assassin career and elected to become an initiate of his deity - Taal, the nature god of his youth.

Years later when I'd taken to GMing, I couldn't let the character go. I had him in the background. He'd become a priest, and was finding his nature at odds with his life, so was itching to create an order of templars devoted to Taal.

Even more years later when Climax was working on Warhammer Online I figured on playing him again. I knew I'd have to make a backstory to represent him appearing as a newbie character and happily got stuck in to retconning his background.

Born to an abusive father in the Wasteland, and a mother that fled him. Father was one of a band of outlaws. At that point his name was Rijken Jaegermann, an appropriate name for the area rather than he high fantasy sounding Wyrmslayer. A little brother with a speech impediment couldn't pronounce Rijken, and everyone else grew into calling him Regan too.
The band of outlaws were slaughtered by mercs hired by the local guilders. The outlaws were a little too into it though, being Khornate cultists on the quiet. Regan has grown up at that point, and went off on a revenge trip. By the time he'd gotten towards the end of his list he'd fallen into becoming a Bounty Hunter, and had also found out his father betrayed the rest of the outlaws to the slaughter. That, finding his bounties being released back into the world, and a chance encounter in Marienburg led to him joining the ranks of an Assassins Guild.
Eventually he had a mental breakdown. He thinks it was Taal stepping in with divine guidance, but he'd just had a breakdown really. Regardless, he joined the Taalite monks at La Maisontaal. After some years of quiet study he was growing increasingly testy. He left, looking for his path and half expecting Taal to provide more guidance. Further mental anguish manifested in dreams he interpreted as divinely inspired, and in his opinion were telling him to resolve his conflicting faith and violent nature by forming an order of templars.
That would involve researching how one did that, with contacts in the Knights of the White Wolf, and spending ages in the waiting rooms of the nobility seeking patrons for financial aid and gaining sanction so the order aren't legally regarded as vigilantes.

The urge to write it up as a trilogy ended when Warhammer online turned to vapour.

Another fave character was my Star Wars Bounty Hunter. Never knew at creation stage I'd grow so fond of him, else I'd have chosen a less comedy name. Randolph Buggair, a play on "randy bugger".
His armour was a cross between stormtrooper plates and one of those "kewl" Boba Fett helmets. Were I to recon him I'd change that to scavenged Clone Armour.

Most recent tabletop fave character would be a Bounty Hunter an a near future cyber-punk-esque setting. He was an arrogant sod with delusions of grandeur. He didn't care for the patriotic name the orphange gave him, Jefferson, so willingly took the handle of Kevlar upon becoming a Bounty Hunter to go with the sponsorship he recieved by that company, sponsorship he was to show off in the Bounty Hunter TV show that followed them around in the manner of "Cops". All that was pre-game background though.
We were using the Hero system and I really fancied some of the powers. Instead of reprenting them as cyberware I introduced the idea he'd been genetically altered. He thought it was by alien abduction, more likely by a corporation but left it unrevealed so the GM had a tool to play with. His career took off once he was enhanced, and finally completed some good jobs and got greater recognition through that bounty hunter tv show.

Kevlar really loved himself though. The notetaking the players took turns with ended up and stayed with me, cos it was entertaining for me to write them up between sessions as a diary entry from his perspective. Suitably filtered through his self-absorbed eyes.

He dumped Nicole Kidman. Kinda. He was ladies man and an NPC joined the regular cast, she was a fan from the show. Looking like Nicole Kidman appealed to me and the character, but she turned in a bit of a stalker. He ended up a better man, a bit humbled, and dating someone tougher than him who looked like Claudia Black (the Peacekeeper from Farscape)

Mental breakdown, arrogance, being self absorbed, I don't know where I get my characters from, he lied casually. :eek:
 

The Ghost

New member
Whoah, yea... :|

Ye Gods, my first character? Wow this takes me back.
Ok my first character was from a game most of you have probably never heard of, Hero Quest. It was the bastard child of WHFRP and Clue, by Milton Bradly in the late 80s. I was an elf named Connor who used air magic. He ran around with a long sword which was made of "Elven Bronze" since as I explained to the GM "He's an elf, elves cant touch iron, so they cant touch steel ether since its made from iron." This character lasted 2 sessions. After the first game I looked at the map for the next adventure. The GM found out & when I went off down a side hallway to bypass some of the monsters he changed the level and put me in a room with a NAGA. (Which there weren't even rules or miniatures for in the game.) I summoned a genie to destroy it but only got 3 successes on my roll. It attacked in return with a six dice pool and killed me in one go. They never let me play again. Now if it sounds like I was being a inveterate twink & cheat, I was, but keep in mind I was 4 1/2 at the time.

Now my favorite character came along much later. Gorcabad Grimm-Axe from the short lived 3.0 D20 Warcraft RPG. He was an Orcish Tinker who did all kinds of crazy crap including making a tank out of a Dragon Turtle shell. That game ultimately ended badly but I liked Gorca too much to let him go and he has reappeared as a NPC in various games I have run. The most recent was a roleplay based on the original game set 20 years after Frozen Throne. I tweaked the setting allot and in a bit of self indulgence made Gorca the Warchief of his own clan of tech minded orcs. The RP took place on one of their steam powered warships which came under attack from a dirigible of unknown origin while transporting foreign dignitary's. That game petered out but make no mistake this will not be the last time I use Gorcabad Steam-Lord.
 

daddyo

New member
i have only played d&d, ad&d and traveller, but primarily ad&d. (35 years worth) first character: a barbarian (before there were such things in ad&d) named "ull." big and hairy and just this shy of stupid. -kinda like me... armed with an oak club wrapped in iron wire, and a small shield whose rim was sharpened to razors edge, flung like a frisbee.

great fun!

my fave came along several months later, a common fighter that worked his way up to warlord of four spheres.
 

tookaki

New member
Baltar the Barbarian for a weekend session of 3rd ed D&D. Was your typical archetype human savage resplendant with a broad sword, juice monkey muscles, and an IQ to match his inadequate vocabulary.
 
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