Er, gee, uhh, I hate being put under pressure... now I can\'t think of anything!
Okay, realistic shading/highlighting is a bit difficult to talk about generically, do you have any specific queries? One of the general \'rules\' for me is to try to keep the
hue consistent from shadow through to highlight but that\'s not universal by any means, so I think it\'s mostly about careful blends, not quite as light on the highlights (normally, there are exceptions and the smaller the scale the more you really have to exaggerate for a model not to look flat) and maybe trying to keep the darkest shadows to only the right areas (inside deep creases; undersides of folds, not
inside folds).
Other than the actual sculpts themselves being done in a more realistic manner, which sure doens\'t hurt, maybe an important thing might be not to have the overall effect be so \'clean\' - slight weathering in believable spots - worn edges on belts, scuffed toes/heels on boots; intricate brushwork to break up larger areas; 5 o\'clock shadow on faces, and generally a little more realistic fleshtones.
Metallics for historical figures don\'t have to be too different in principle to the way they\'re done on some fantasy minis, I\'m thinking of the newish \'shaded\' style (sorta like NMM but done using metallics) with a medium base, painted highlights and careful shading applied with washes/glazes.
Einion