Back from the dead.
An excercise in NMM for an embarrasingly long overdue commission. I was going for a realistic, "brushed metal" kinda finish/texture. Some of the pictured NMM sections still have some small touch ups to be made. I might also paint some additional, coloured reflections bouncing from various objects around the figure's armour.
This was actually the first time I had tried painting NMM ever. I've never been a huge fan of this technique. When done properly (think Kiril Kanaev or Lan Studio) it can look great, but the vast majority of NMM paintjobs out there, in my opinion, look too "muted" and at best resemble polished plastic rather than metal. Plus, there is just something in the realistic, reflective quality of a true metallic paint as it shines on your figure in real life, that is particularlly appealing and hard to recreate.
This project however, has convinced me of the values of proper NMM at this scale. With the right application, this technique can replicate a kind of dramatic, highly reflective and very detailed look that would be impossible to achieve with even the best quality metallics, simply becouse light reflects differently from objects at this scale.
Though it was my first proper NMM project, I was confident I could make it look good and a lot of research, preparation and testing went into it, so that I could give the client a convincing replication of a highly reflective finish.
I was going for a realistic, convincing look of metal but the colours on this plate are slightly "upped". Meaning it's not meant to represent the finish of steel, aluminium or chrome, but rather the slightly otherworldy look of a consecrated, Grey Knight plate with a blue'ish tint.