Question about BP Expansion Friends and Foes

Flint Ironbeard

New member
Hi, this might be a problem about translation, but i'll ask anyway:

I have a quick question about the "Friends and Foes" expansion. The companions, called Familars in English, are referred to as "survivors" in the German manual. In Quest 4, all "survivors" must reach the exit. As I understand it, this clearly includes the companions. I'm not saying it's impossible... but it's probably incredibly difficult. Is this really how it's intended or played, or are there some of you who ignore this aspect?

Thx in Advance...

Flint
 
BP Expansion – Friends and Foes raises a lot of interesting questions for players because it introduces new dynamics that change how you interact with both allies and enemies. At its core, this expansion broadens the original game’s scope by adding new characters, alliances, rivalries, and conflict mechanics that weren’t in the base version, forcing you to rethink your strategies and relationships in every playthrough. Friends can provide powerful benefits or unique abilities, but they may also have hidden agendas or conditions that affect your decision‑making.
 
Last edited:

Fahad

New member
How does the Friends and Foes expansion transform your overall gameplay experience by introducing new characters, alliances, and rivalries? In what ways do these added dynamics force you to rethink your strategies, especially when allies can offer powerful benefits but may also come with hidden conditions or risks?
It’s interesting to compare this kind of strategic depth with games like The Spike Mod APK, where new features and enhanced gameplay elements also push players to adapt their approach and make smarter in-game decisions.
 

Conor mcgerson

New member
I checked the Quest 4 rules, and the objective specifically says: "Reach the Exit with all starting Survivors." The English version uses "starting Survivors," not familiars. Familiars are their own type of companion and are usually referred to separately from Survivors in the Friends & Foes rules.

So unless the German translation explicitly redefines familiars as survivors for mission objectives, I would play it as only the actual player Survivors needing to reach the exit. Requiring every familiar to escape as well would make the scenario significantly harder and doesn't seem to match the wording of the original quest. It sounds like a translation issue rather than an intended rule. Have you compared the German text with the English rulebook?
 
Back To Top
Top