Infidel Castro
New member
In WHFRP 1st ed., the method of advancement in skills and attributes was in jumps generally of +10 for percentile and +1 for those in the 1-10 scale.
I haven\'t played for a while now, but I got to thinking that simply adding +10 to Fellowship (to pick on one example) is a bit silly. I know you spend XP to do it, but surely a bit more variability would have been better? It\'s best to add that the increases are predetermined as per the occupation of the character, but at least within those parameters there should be a little more risk of not hitting full attribute increases all the time. For example, for each time you want to spend XP to increase an attribute, roll a D6 and then add 4. This way you get between 5 and 10. Jumps of 10 each time is just plain silly.
I\'ve no idea why I typed all that
I haven\'t played for a while now, but I got to thinking that simply adding +10 to Fellowship (to pick on one example) is a bit silly. I know you spend XP to do it, but surely a bit more variability would have been better? It\'s best to add that the increases are predetermined as per the occupation of the character, but at least within those parameters there should be a little more risk of not hitting full attribute increases all the time. For example, for each time you want to spend XP to increase an attribute, roll a D6 and then add 4. This way you get between 5 and 10. Jumps of 10 each time is just plain silly.
I\'ve no idea why I typed all that