Quick Fire before or after enemy pivot

Bazzu

New member
Does the quick fire order trigger before the enemy pivot during a retreat action?

Thanks in advance
 

Alliser Thorne

New member
Since both of these occur after completing the retreat action, it would be a case of Simultaneous Effects, so whoever's turn it is would resolve first, followed by their opponent's.
 

gamma016

New member
I do believe that this was ruled in 1.6 that the pivot happens before Quick Fire would happen as the pivot
is technically part of the enemies retreat action and not an effect that you triggered on their retreat.
 

Yelraek

New member
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Yelraek

New member
This v1.6 ruling aside. I completely agree with Alliser. RAW, the active player should get to resolve their effect first (the Quickfire in the case of the Hunters being controlled by the Active Player).

The v1.6 ruling should have been accompanied by a supporting errata...
 

Alliser Thorne

New member
This v1.6 ruling aside. I completely agree with Alliser. RAW, the active player should get to resolve their effect first (the Quickfire in the case of the Hunters being controlled by the Active Player).

The v1.6 ruling should have been accompanied by a supporting errata...

I don't know also if that section was updated from v1.6 to 2021 rules.

But my point still stands, without an "Errata" mention then it would resolve as I posted.
 

Bazzu

New member
I don't know also if that section was updated from v1.6 to 2021 rules.

But my point still stands, without an "Errata" mention then it would resolve as I posted.

yes that s my concern too as the rule is still written as before and that faq is for 1.6

also I noticed that forum has been wiped clean so all previous rulings are to be considered redundant.
 

titfilou

New member
A retreat is roll a d6 die then you may move up to unit's speed + result of the roll then you may pivot and your opponent may pivot. So the enemy's pivot is part of the retreat action. So he pivots before you can trigger quick fire.
 

Yelraek

New member
A retreat is roll a d6 die then you may move up to unit's speed + result of the roll then you may pivot and your opponent may pivot. So the enemy's pivot is part of the retreat action. So he pivots before you can trigger quick fire.

Close. A retreat is described more or less as you say but excludes "and your opponent may pivot." The rulebook then says "Additionally, if the enemy unit (or units are now unengaged afterthe Retreat is completed, each of those enemies may immediatelyperform a free pivot."

So the rulebook is very clear that the enemy pivot occurs after the retreat. Again, this was the same in v1.6, and the ruling ended up being that the enemy pivot occurs before the active player's quickfire. And I fully expect the same to occur here. But until that ruling is decreed... RAW... The quickfire does resolve first.

Would I ever stand firm on that in a game? nope.
 

Bazzu

New member
Close. A retreat is described more or less as you say but excludes "and your opponent may pivot." The rulebook then says "Additionally, if the enemy unit (or units are now unengaged afterthe Retreat is completed, each of those enemies may immediatelyperform a free pivot."

So the rulebook is very clear that the enemy pivot occurs after the retreat. Again, this was the same in v1.6, and the ruling ended up being that the enemy pivot occurs before the active player's quickfire. And I fully expect the same to occur here. But until that ruling is decreed... RAW... The quickfire does resolve first.

Would I ever stand firm on that in a game? nope.

exact on all points.

I too believe it would be ruled back to the last ruling but it might have been left out on purpose as they wanted to change it back to prior 1.6.

Hopefully we get that RAW vs RAI errata answer by Devs
 
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