\"Reversed highlighting\" for fire?

Shawn R. L.

New member
Acutally the hand with the match. lol:flame::flame: This is something NEVER to be done \'au-naturale\'. Remember, I am a professional, dont try this at home.lol
 

quadrille

New member
Wow, thanks for all the replies and welcomes! :)

I have to agree Victoria Lamb did some very good looking fire in that scene (much better actually than in her \"rescue of sister Joan\"-diorama). I\'ll try something along those lines, only problem is that I\'m a poor sculptor so the green stuffed flames didn\'t turn out so great. Oh well, hopefully they\'ll look better painted and accompanied by some \"base source lighting\" (or whatever it\'s called) -effects. It\'s my first try with that too though.. well I\'ll post my results here.
 

tzor

New member
Originally posted by supervike
Maybe (just maybe) there is no \'right\' way to paint fire. Just as there is no \'right\' way to paint anything. Everyone has there own unique style, and I don\'t think they should be told they are wrong when they do it.

I had a friend of mine who used to be an art professor. I\'m sure he would look like :mad: if he read that. He used to get that way when people started using the expression from a famous oil painter on public TV about \"happy mistakes.\"

Yes there is a right way to paint fire. The problem is that there is more than one type of fire. It all depends on temperature and efficiency. Some fires are invisible. (All you would see is the effect hot rising air has in distorting the air around it.) Oil fires are one thing, gas fires are another thing. Hot fires comming from molten rock temperature balrogs are ... well I don\'t know what they are actually. :D

Let\'s consider other examples. Just because there is an excellent procedure for SE-NMM doesn\'t mean that every piece of chrome armor is exatly the same, and just because there are simple procedures for making cool gemstones doesn\'t destroy cerativity. They exist to make the model somewhat believable ... you have to believe in the model.

Now under certain conditions you can play with the ideas behind the fire idea. Metals have their own color when burned so you can have, for example green flame. But it needs to make sense. If your fire looks like a water fountain, I\'m not sure people are going to get it.
 

supervike

Super Moderator
Originally posted by tzor
I had a friend of mine who used to be an art professor. I\'m sure he would look like :mad: if he read that.
He\'d look like THAT? Why? Doesn\'t your professor friend have a nose? lol

sorry....

I sees yer point. I am really am just playing a bit of Devil\'s Advocate, I\'m not trying to be argumententive or ignorant (that just seems to happen).

When you say this...

\" But it needs to make sense. If your fire looks like a water fountain, I\'m not sure people are going to get it.\"

Well, yeah, thats a no-brainer. Also if your fire looks like a Rottweiler, thats probably no good. If you have to tell viewers \"this part here, thats fire\", I think you\'ve missed the mark....

My point is, lets say someone paints a mini that has \'fire\' on it. You look at it, you know what it is. Looks like fire, it conveys fire, you think fire (did I mention fire?).

BUT..on closer inspection the flames are reversed or backwards. Now you can\'t tell me (but I\'m sure you will try) that the painter did it wrong. Not your taste, sure, not realistic, certainly, but NOT WRONG.

I prefer fire to look real, but I can\'t say I\'d dock points on a vote if it were reversed.
 
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