Rookery Map, Lockout of Hammer Beastman

Fatewalker

New member
Hey Everyone,

Just verifying my ruling is correct on the Rookery Map.

Everything is located in their starting positions.

Player 1 and Player 2 are just nondescript players that are used in this explanation to help understand the order of things.

Player 1 attacks the Orc Captain next to the HB( Hammer Beastman)'s portal, Does not kill the Orc Captain.

Player 2 as a Payback Reaction, steps the Orc Captain through the portal to the Hammer Beastman's Block.

At this point the portal is blocked and if done to the other Hammer Beastman portal, The Beastman quest will not be able to completed since no heroes can move through the portal since they are blocked.

This ruling is correct yes? or am I missing something.

Respectfully,
Fatewalker
 

nkelsch

New member
There two Hammer beastmen on that map I believe. So if someone did that to 'deny' a Quest, so be it. It is only one of them.

I gonna say if you did that for one of the two Hammer beastmen, then that one is 'done' unless you have other skills which can reach them.
 

Black Leviathan

New member
My understanding is that only the "Master of Eagles" is able to use those pink portals so in this instance the Orc Captain wouldn't be able to move through into the Hammer Beastman's Square.
 

imbored

New member
"The Rookery" is the outer map in which you SAVE the lords, only in "University Plaza" and "Evershadow District" are the benefits of saving the lords used.
I would agree with nkelsch that doing so would indeed deny the quest, as the square would be considered "full." Though I don't believe there are any skills which allow you to access that square once someone decided to teleport the Orc Captain inside.
 
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