SkelettetS wip

SkelettetS

New member
thanks for kind words friends, motivation is well needed at this point! everything is just bluuuueeee...

and yeah 10 ball, the idea was to make it look almost fresh from the factory :)
 

SkelettetS

New member
thoughts and headaches

feel a bit even more like jim carry at this point. at first, apologizes for overexposed images.
base2_zpsb30b6eb2.jpg

pooo-yaaa
had a little talk abut the horizont line at the boot with a certain swedish moderator on this forum, and after some argument (i really hope i understood you correctly Sven) i have to agree, after much thought, you are right. if i didnt understood you correct, then well. found another fault :D
this can really give you a headache! i thought the boot were one of the easier part, but i failed to split the different sides in segments. turns out, as the boot has a slightly different angle than the kneepad, and are exposed to more "sky", the horizontal line had to be lowered a bit. while the sided of the boot have approximately the same shape as knee (just slightly more cone-ish, therefor more bended horizon). that mean, the horizon on the different sides will not meet. its god d*mn rocket science!

image explanation...
4explain_zps963f674d.jpg

horizont B becomes lower than the horizont on the knee, as the angle is different and more exposed to "sky". on the sides, horizont A begin at the middle of the boot...

base1_zpsa4df232f.jpg

base3_zpsc76a651a.jpg

at least its based now...
 

TrystanGST

New member
Wow. Now I remember why I didn't bother to try and paint my Koala like this. If it's this complicated to get hard angles right, I shudder to think about how round bits work.
 

SkelettetS

New member
yeah... im starting to regret this :D seriously though, this is just being anal. 99,99% of the population hadnt thought or mind about this... ;)
oh welll see i have to adjust the groin piece once again, now it tilts too much. and get that bloody horizont B straight. aye, 2 seconds. had to stop last night as it became very late...
 
Last edited:

TrystanGST

New member
So let me see if I'm understanding this correctly - if something is perfectly vertical, the horizon line should be halfway up (down?), and the more you tilt, the further from center the line moves? | =middle, \ = towards bottom, / = towards top?
 

SkelettetS

New member
well if the sun come from this side ---> and the shape is like this / more of the object is facing sky than earth, as its tilted upwards against the sky. damn this is hard even in swedish lol
 

TrystanGST

New member
Ah - my fault. I forgot to mention the side the sun was coming from. So if sun is on the left... | is still middle, / is now more sky and \ is more earth?
 

10 ball

New member
Skel dont stress mate, its not about the science of colours or light its about making it look cool. The planet the dreads on might have two suns!!! :)
 

SkelettetS

New member
well mate, its not about the sun/s, is about it sky. for sure the planet doesnt have two skies? wicked chaos world.
point taken though! :)
 

10 ball

New member
Skies are for wimps, any true NMM artist like myself laughs at the sky!

Damn you sky, and damn you NMM *bursts out crying*
 

finnpalm

New member
With the risk of sounding belittling, I think it's pretty simple (not the NMM, but figuring out the angles). The dread is a mirror. And it is indeed about light. It's about the reflection of light. Because all we see is light that hits our eyes and are interpreted by our brain into pictures and shapes that we have learned to recognize. The light comes from the sky because that's mostly where the sun is. :) Try to imagine a diagram, or better yet even draw one on a piece of paper with a pencil, skel. That way you'll have a lot easier of a time to figure out the angles. If I were you I'd even take a picture of the dread from the front, and both sides and back. Then print those out and draw on them. Imagine on what level you want the observer's eye to be and draw lines, like in geometry class in school. Am I making this more complicated?

The other option is of course to dip it. :)

ps. Oh by the way, I'm so glad to see you made the dread step down a flight of stairs. I've seen so many "running" dreads (standing on one leg) and in my head an object of such bulk and mass (even though a machine) would have to have both feet on the ground between every step (ie not being able to run), or the joints would be exposed to such immense force that they would soon break. Not to mention the subject of balance. The reason why robots don't "run" is a real issue (sure they've built one legged hopping robots, or robots balancing on one spherical wheel, but that's not really the same thing).
 
Last edited:

SkelettetS

New member
no, not more complicated. you explain this basically the way ive thought about it all along. still i dare to say its not simple, i believe most artist would agree with me. perhaps ive made this harder on myself than it had to be though. damn. i need to push forward...
 

Avelorn

Sven Jonsson
Yes! Perfect!! :D

And no I don't think it's trivial, FinnPalm. Because you have to cheat with it somewhat or else it will look so weird from some angles. If you force the viewer to look from one angle you can make it almost perfect though.
 

finnpalm

New member
Yes! Perfect!! :D

And no I don't think it's trivial, FinnPalm. Because you have to cheat with it somewhat or else it will look so weird from some angles. If you force the viewer to look from one angle you can make it almost perfect though.

Indeed. There's the problem right there with 3D art. The viewer never looks from one angle (almost never at least). That makes it kinda hard to create optical illusions and such. So yeah.. props to all those of you who try anyway.

Basically what skel can do is to either pick one side and angle that the mini should be viewed from, or try to make it look good from all angles, which will inevitable make the mini "crumble at the seams".
 
Last edited:

SkelettetS

New member
thanks Sven, glad i was able to follow your thoughts. cant get how you spotted such an error though! :D

3D rocket science. now im going to smoother this out and begin the arms, end of story. have to find the easiest pose ever for them so i dont have to "crumble the seams" too much lol. seriously thanks for input finnpalm! :good:
 
Back To Top
Top