Loophole Master
Super Moderator
Hello everybody! If you're here you've probably seen some info and pics starting to pop up here and there about CoolMiniOrNot's upcoming adventure game: Arcadia Quest!
In case you haven't, well, here's the Facebook page, and here's the Website where you can start to get a glimpse of what this game is all about (website's still in a very initial stage, we're going to have it polished and full of stuff in no time).
First of all, I guess I might as well introduce myself a little bit. My name's Thiago Aranha, known as Loophole Master around here and other game forums like BGG. I've been working for CMoN for a while now, doing consulting, playtesting and production work for games such as Zombicide, Rivet Wars and Kaosball. But now we're finally starting to unveil Arcadia Quest, a game designed by Guilherme Goulart, Fred Perret, me and the man who needs no introduction, Mr. Eric Lang! We've been working on this game for a long time, so it's very thrilling to be finally able to start showing it a little bit to all you guys.
With Arcadia Quest we wanted to create a fun and engaging game where players took their heroes on an exciting campaign, throughout which they'd grow fond of their characters, build them up into powerfully unique adventurers, have a lot of entertaining competition with the other players and just enjoy themselves battling monsters and fulfilling quests. From the get-go we knew we didn't want to create just another dungeon crawl (nothing against them, I wouldn't call myself a gamer if I hadn't spent my fair share of time doing the crawls), but we wanted an experience that put everybody on the same playing field, so no GM required, and that put as much emphasis on Player vs. Player action as it did on Player vs. Environment.
We were blessed with the awesome art that Andrea Cofrancesco created for our quirky characters and setting, and then it was a joy to see those brought to life as the amazingly sculpted miniatures that CMoN is known for. Not to mention the great designs that Mathieu Harlaut brought to all other game components. In the following days and weeks we should be showing you all more and more of this game, and I'm sure you'll like what you see.
Well, I guess that's it for now. I'll try to answer any questions I can that you may have, and I hope we can all embark on this quest together.
View attachment 25751
Cheers!
In case you haven't, well, here's the Facebook page, and here's the Website where you can start to get a glimpse of what this game is all about (website's still in a very initial stage, we're going to have it polished and full of stuff in no time).
First of all, I guess I might as well introduce myself a little bit. My name's Thiago Aranha, known as Loophole Master around here and other game forums like BGG. I've been working for CMoN for a while now, doing consulting, playtesting and production work for games such as Zombicide, Rivet Wars and Kaosball. But now we're finally starting to unveil Arcadia Quest, a game designed by Guilherme Goulart, Fred Perret, me and the man who needs no introduction, Mr. Eric Lang! We've been working on this game for a long time, so it's very thrilling to be finally able to start showing it a little bit to all you guys.
With Arcadia Quest we wanted to create a fun and engaging game where players took their heroes on an exciting campaign, throughout which they'd grow fond of their characters, build them up into powerfully unique adventurers, have a lot of entertaining competition with the other players and just enjoy themselves battling monsters and fulfilling quests. From the get-go we knew we didn't want to create just another dungeon crawl (nothing against them, I wouldn't call myself a gamer if I hadn't spent my fair share of time doing the crawls), but we wanted an experience that put everybody on the same playing field, so no GM required, and that put as much emphasis on Player vs. Player action as it did on Player vs. Environment.
We were blessed with the awesome art that Andrea Cofrancesco created for our quirky characters and setting, and then it was a joy to see those brought to life as the amazingly sculpted miniatures that CMoN is known for. Not to mention the great designs that Mathieu Harlaut brought to all other game components. In the following days and weeks we should be showing you all more and more of this game, and I'm sure you'll like what you see.
Well, I guess that's it for now. I'll try to answer any questions I can that you may have, and I hope we can all embark on this quest together.
View attachment 25751
Cheers!
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