Fatewalker
New member
Hello Everyone,
So far the last few months playing with spike and amulet under my house rule hasn't shown to be too terribly broken.
Spike changed to only inflict as much back as his has hits coming at him.
Amulet only inflicts a wound for each 2 defense saves (Round down).
So if spike had the amulet and was attached for 1 hit, he would need to get a crit plus 1 additional defense die to do 2 wounds back.
another thought we had was that the amulet would take up two slots instead of 1, have yet to test that. The above so far has been not so broken, with out nerfing spike or amulet into the ground/removing them
So far the last few months playing with spike and amulet under my house rule hasn't shown to be too terribly broken.
Spike changed to only inflict as much back as his has hits coming at him.
Amulet only inflicts a wound for each 2 defense saves (Round down).
So if spike had the amulet and was attached for 1 hit, he would need to get a crit plus 1 additional defense die to do 2 wounds back.
another thought we had was that the amulet would take up two slots instead of 1, have yet to test that. The above so far has been not so broken, with out nerfing spike or amulet into the ground/removing them