Stompa Gargant W.I.P.

vincegamer

Active member
Well, you sort of went completely opposite of what I said. They now stick even further out from the jaw. I was thinking moving them more into the mouth.
That said, I really like the sharpened effect.
 

penguin

New member
What they said. Slot them into the jaw further back, more like real teeth would be. Then it\'ll be freakin\' awesome! The sharpened-ness is great :D
 

penguin

New member
Hmm... their current placement in the jaw reminds me somewhat of Victoria\'s squiggoth:
img3dc0ef08b9a89.jpg

That tooth placement suits the squiggoth\'s long face, but not the actual orky face that you are using. I think in the conccept art the smaller, thinner head works better.
 
So... I... went back to the original jaw, and added bolts in to the teeth.

Don\'t judge me!

gargant118.jpg


The biggest reason for it is that I think it\'d be a better surface to paint than the tusks (chipped bare metal edges, etc), plus the tusks looked awkward from certain angles. I slept on it and I think this is the best choice. In any case, I need to move on to something else, as I think I could waffle back and forth on this all day. Let\'s never speak of this again. :p

I was thinking about the base.. I\'m going to use the urban basing kits from GW for this, as they fit the bill nicely, but I\'m wondering how I should set this all up exactly. I\'ve been thinking that the entire diorama needs a sort of avenue for running up and down the middle - like some sort of path that the gargant follows. I\'m considering having him walking down the middle of the road or something to that extent, but I\'m not sure.. whatever it is, I\'m thinking there needs to be a dip in the rubble running down the middle for a bit of a running path. Not a big one, just a small worn-down trail or something..

gargant119.jpg


gargant120.jpg


I put an ork in where I plan on having the running guardsman at just for conceptual purposes. Right now the chainsaw arm is holding it up, as well - the arms aren\'t posed as they will be in the final version, I just attached them for scale. I\'m thinking of putting some street signs sticking out of the ground here and there.. and there\'s going to have to be a footprint (as shown in the pictures) where the gargant just lifted it\'s foot from. I\'m also thinking I\'m going to have it stomping down on the turret.. but the turret\'s going to be behind a small wall of sandbags, so the heel of the foot\'s going to be sticking through the wall. Probably have a few strewn sandbags here and there around the foot where it stomped down, and some torn and leaking bags spilling piles of sand around the turret...

gargant121.jpg


I also managed to get some cheap pillars from a craft store. These are usually used on cakes and stuff, but I figure it\'d make good debris if I chopped the tops off and left them sticking out of the rubble.
 

Talion

New member
How about using the pillars with a kind of gantry on the top, have the Gargant, moving down the road.

Make it look like it\'s a bit to big to fit down it and the one arm could be crashing through the pillars as it moves. You could then have the imperial guardsmen at the fronting running for it, but also have where the pillars are being smashed away one by one, have the gantry collapsing with imperial guard falling off, and some hanging on to debris.

You could then have some gobbos on the top throwing stuff at the hangin imperial guard.
 

vincegamer

Active member
Measure the distance between the feet when it\'s \"running.\"
You may need to add the edge of a prior footprint for the left foot on the back of the base.
 
I\'m just eyeballing the footprint for now, but I\'ll get it the proper distance before I\'m done.

gargant122.jpg


Bent, cut, and sanded some clear plastic down to fit into the eyes.. the sanding was done over the front face of the eyes to make the surface foggy and diffuse the light from behind the eyes. The light I used for this test picture is one small red LED, but the final version will have two green ones located directly behind the eyes to provide a nice sinister glow. Sorry that it\'s slightly out of focus - setting the timer on my camera so I can hold two things removes my ability to manually focus on objects.

Still, you get the idea of what I\'m aiming for. I need to putty around the edges of the eye lenses to make sure there\'s no gaps.
 
So a few people joined me on IRC and we brainstormed a bit about the model. I planned out the base, and hope to have an illustration of the overall plan online by tomorrow. It\'ll be urban, and hopefully pretty interesting.

gargant123.jpg


I added a bit of armor trim around the eyes.. eyebrows will be attached once the greenstuff dries to break up some of the symmetry of the eyes. I try to avoid using greenstuff where possible as I\'m really bad with it. Still waiting for the things I need in the mail to be delivered, but I don\'t expect them to arrive tomorrow as it\'s Sunday, so I\'ll be working primarily on the base then.
 
A rough base diorama plan:

base3.jpg


The wall behind the gargant will be majorly busted down - like the gargant just walked through what was left of the already ruined building. The street in the back corner\'s just for a little bit of interest, and there\'ll be rubble scattered ahead of the gargant here and there. I\'m shifting the whole thing to an angle.. (gargant walking from corner to corner) because I think it\'ll be more interesting on the whole than a simple profile diorama.
 
Just thought I\'d mention that this is, hands-down, the most continuously interesting pure hobby thread I\'ve seen on this site.

Really excellent work and lots of great interaction with the other kids....

I\'m still wondering what others must be.....who has all this time ????????
 

Dragonsreach

Super Moderator
Staff member
Originally posted by jamsessionein
A rough base diorama plan:

base3.jpg


The wall behind the gargant will be majorly busted down - like the gargant just walked through what was left of the already ruined building. The street in the back corner\'s just for a little bit of interest, and there\'ll be rubble scattered ahead of the gargant here and there. I\'m shifting the whole thing to an angle.. (gargant walking from corner to corner) because I think it\'ll be more interesting on the whole than a simple profile diorama.
Much better concept. It gives the whole thing a more dynamic interaction with the base.

Oh yes I totally agree with CFWheelers comments. I\'ve thoroughly enjoyed every time I\'ve opened and read this thread.
 
If you guys had a choice between the flattened grot being stuck on the bottom of the foot or in the diorama base\'s footprint, which would you go for? I\'ve decided to greenstuff the bottom of the thing\'s foot anyway to get a proper tread, so I can include it on there if I want to.
 

Brandlin

New member
Originally posted by jamsessionein
If you guys had a choice between the flattened grot being stuck on the bottom of the foot or in the diorama base\'s footprint, which would you go for? I\'ve decided to greenstuff the bottom of the thing\'s foot anyway to get a proper tread, so I can include it on there if I want to.
I would flatten the grot and put it on the foot of the gargant, but make sure to have a grot shaped impression in the footprint itself as well!

Brandlin
 
I\'ve been considering how this works.. for the standing foot (the front one) I\'m not adding tread as I\'m going to pin the gargant to the base through that foot anyway, and tread wouldn\'t be noticed as it\'s going to be against the ground. So, I\'m only adding tread to one foot.. but the diorama base may require more than one footprint. The best way to do the footprint is to press the treaded foot into putty.. but if I had the grot on the bottom of the treaded foot, there would be a grot imprint in every step - and since I\'m using the same foot and tread for all of the steps (both left and right feet) a grot imprint on each wouldn\'t make sense.

So, I\'m putting him in a single footprint behind where the back foot is lifting out of.
 
Back To Top
Top