Origineel geplaatst door SturmhaloAnd who ever said it\'s not necessarily faster must be having a laugh.
That was me, and having both digital (mostly mechanical, some organic) and manual sculpting (both) I was not having a laugh.
Mirroring and copying helps a lot with symmetric objects like mechanical and architectural ones. Most robots and building are are much easier to do in CGI for that reason. Organic beings are not that symmetrical. What you step over so quickly with \"reposition if necessary\" just happens to be where the headache comes. After reposing you will have to redo muscles, drapery, interaction with other parts etc. And for this you will miss the ability to \"walk around the sculpt\" since what you see on the screen is still without depth (till VR is incorporated better into sculpting that is - they are working on that).
Have you seen the documentaries on the production of lord of the rings? Have you noticed that many if not all creatures were first manually sculpted and then scanned for use in the computer? Have you seen the large number of maquettes of buildings and terrains? All this though they have absolutelly magnificent CGI artists around?
Have you seen the large number of lifeless CGI figures on internet? If it all would be that easy every figure would be as great as you see them in 3D world, 3D ark or over here: http://pixologic.com/gallery/galleryfr.html Have a look at the angel at the bottom of the page (figure is impossible to cast before you get too exited

). That one is magnificent but to archieve that skill you have to be the equivalent in CGI as a master sculptor is in traditional sculpting
CGI is a great tool but just like any other tool it has it\'s limitations which makes that in some cases manual sculpting beats it (and the other way around). Neither of the two is better than the other in itself. They are just tools to choose from depending on personal skills and subject.
Oh, about that painting machine; the technology is already there but the machine isn\'t. There is at least one rapid prototyping machine that can print in colours. It\'s not used to create prototypes of objects where colour is important and to visualize finite element analysis results. In theory such a machine could be used to print a coloured CGI figure as a full colour figure. No worries yet, there does not yet seem to be a demand for the level of refinement we need so it will take a while for this to be suitable for figures.
I explain in more details here: http://www.planetfigure.com/forums/index.php?showtopic=4360