Just finished my latest model. It has taken about eighty or so hours, and I would say at least half that time was spend correcting mistakes! I thought that it might be of benefit to myself and others to write a \'debrief\' covering the lessons I have learned the hard way, and also to hear your comments - I hope it turns out to be interesting 
1. Patience, patience, and what was that other p-word?
I think that most of the deficiencies in my painting are the result of \'wanting to get it done\' more than wanting to get it right. I now know that if I want to paint a competition level model, I shall have to be painting with the right attitude, and just put in as much time as I have to.
2. Full fat or semi-skimmed?
Paint really ought to be about as thin as milk. The only places on this model where I\'ve consistently used thin paint are the skin (which took about nine hours to do!), the cloak and the metal - which in my opinion are the parts that turned out best. It can be frustrating to use thin paint because you have to make the same tiny sharp highlights over and over again in the same place, which is a real test of skill and concentration - it is tempting just to use thick paint and \'edge\' the rims of things, but this gives a far less consistent and smooth result.
3. Turning off auto-pilot.
I have found another problem in that it is very easy to just rush in and start brandishing your brush on an area, before you have really thought about where the shades/highlights ought to fall. If you have a concept of what something ought to look like and then concentrate on achieving it, you will have a far higher likelihood of getting the result you want. I often end up making mistakes simply because I haven\'t thought about exactly where my brush ought to go...
I think I\'ll take a break from pro-painting for a while now, and try and get a gaming army finished!
Montka
1. Patience, patience, and what was that other p-word?
I think that most of the deficiencies in my painting are the result of \'wanting to get it done\' more than wanting to get it right. I now know that if I want to paint a competition level model, I shall have to be painting with the right attitude, and just put in as much time as I have to.
2. Full fat or semi-skimmed?
Paint really ought to be about as thin as milk. The only places on this model where I\'ve consistently used thin paint are the skin (which took about nine hours to do!), the cloak and the metal - which in my opinion are the parts that turned out best. It can be frustrating to use thin paint because you have to make the same tiny sharp highlights over and over again in the same place, which is a real test of skill and concentration - it is tempting just to use thick paint and \'edge\' the rims of things, but this gives a far less consistent and smooth result.
3. Turning off auto-pilot.
I have found another problem in that it is very easy to just rush in and start brandishing your brush on an area, before you have really thought about where the shades/highlights ought to fall. If you have a concept of what something ought to look like and then concentrate on achieving it, you will have a far higher likelihood of getting the result you want. I often end up making mistakes simply because I haven\'t thought about exactly where my brush ought to go...
I think I\'ll take a break from pro-painting for a while now, and try and get a gaming army finished!
Montka