surgical111
New member
I'm just a lowly aspiring game designer who is making my way through my first "serious" project, which is at its base a miniature war game. The question I want to put to the community is simply do you like games where your models move into base to base with a enemy and roll a "to hit" or would you rather your model engage in a test of skill in which either could come out on top, no matter whose "turn" or "activation" it is.
Full disclosure I favor the latter of the two, I think it better illustrates the desperate exchange of feints, counters, parries and attacks that melee combat encompasses. And thus this is the approach I've taken with my project, but if you guys will humor me I wanted to ask and get input on 2 different fronts.
1. Which type of mechanic; "to hit" or "to engage" do you prefer and why.
2. If you do choose "to engage" or if you just want to add your 2 cents to the conversation I want to know how competitive a lower skilled model should be vs. a higher skilled model. I know if models are equally skilled it can go either way as the contest is prone the whims of the Dice Gods, but if one model is ridiculously higher skilled (say skill 8) than the other (say skill 1), should the lower skilled model have a chance in hell. If you say "no chance in hell" would this be a fun killer or just a cold hard fact of reality.
Full disclosure I favor the latter of the two, I think it better illustrates the desperate exchange of feints, counters, parries and attacks that melee combat encompasses. And thus this is the approach I've taken with my project, but if you guys will humor me I wanted to ask and get input on 2 different fronts.
1. Which type of mechanic; "to hit" or "to engage" do you prefer and why.
2. If you do choose "to engage" or if you just want to add your 2 cents to the conversation I want to know how competitive a lower skilled model should be vs. a higher skilled model. I know if models are equally skilled it can go either way as the contest is prone the whims of the Dice Gods, but if one model is ridiculously higher skilled (say skill 8) than the other (say skill 1), should the lower skilled model have a chance in hell. If you say "no chance in hell" would this be a fun killer or just a cold hard fact of reality.