Hey guys, I noticed several posters recommending Vallejo Model Color Ivory in another thread and commenting that its by far the least chalky white acrylic paint available.
What other paints from various brands out there do you consider "must haves" that every painter should own?
VMC Black Red is my undercoat for any red item. (But check your bottle for cadmium warnings before you spray it. Older bottles have cadmium and should not be shot through an airbrush.)
I like 995 Greman Camo Gray as a not-quite black and a base color for all military metal objects (guns, shovels. etc.) Because it is not actually black, it can be shaded if needed. Rub the edges with a #2 pencil if you want a bit of shine, but no soldier since 1915 would want any shine.
If I don't use a pencil, I use 72.048 Sombre Grey as an edge high-light on German Camo Gray to make low-gloss NMM. Also great for NNM through an airbrush. Ok, so this is not going to win any golden demons, but it still better than Mithril Silver on guns.
Since I've already used 995 for metal, I use 994 Dark Gray for tires. It goes on a little too light, but dries to the correct color for sun-exposed tires. If you think it is too light, hit it with a black ink, but I never feel the need.
819 Iraqui Sand is a universal dry-brush color for WWII vehicles in greens, browns, and german dark yellow (dunkelgelb). Doesn't work on VMC Dark Sand, since the Hues don't match, but over most other darker/richer shades, you can drybrush it directly or mix with the base color. A shade darker than Ivory.
Panzer Aces 341 Flesh and 342 Flesh Hightlight are my favorite flesh tones. The 340 flesh shadow is too red, or rather any ruddy brown would be as good or better. VGC Dwarf Flesh is too orange while VGC Elf Flesh is too pink. (Mixed, I've done great things with dwarf flesh and elf flesh paints, getting really wonderful human flesh tones. However, Panzer Ace Flesh and Flesh Highlight are Just Right without mixing/layering/blending. I still mix/layer/blendin Flesh Highlight into Flesh but the tones are already is just right, I am just creating luminosity depth without changing hue. )