I bought a set of Heritage Dungeon Dweller monsters back in 1979 and it wasn\'t until some months later that I found out that there was a game for them. That was on a camping trip when I was 12 and we wound up playing AD&D all weekend. Hoody-Hoo! Later that summer my friends introduced me to a sci-fi game called Traveller. AD&D was for \"serious\" adventure, saving the princess from devil worshippers or whatever, but a typical Traveller adventure would start out in a bar at a starport somewhere and if we didn\'t get killed in the running gun battle on our way to steal a starship, we\'d land on another planet, resupply and go out for a drink, thus renewing the cycle.
I always played it safe and never took too many risks with my characters until my friends made me roll up a character with the specific goal in mind to have him get killed by the end of the session. Poor George, the GM, did everything he could to keep me alive; police using stun guns with soporific bullets, bonuses to saving throws whenever I did something outrageously reckless, etc. I was captured by police eventually and I had to headbutt the judge at my trial in order to get shot to death by the bailiff. Once I killed a character off deliberately, I loosened up and had a lot more fun. It\'s something I recommend to people to get them to play a little more adventurously.