what is the biggest problem with 40k 5th edition?

cyberakuma

New member
Originally posted by steelcult
Whats wrong with the universe?

How about this - Orks reproduce asexually through fungal spores - yet have crotch bulges.

the bulge is just a build up of spores in the crotch area of the trousers as they are shed from all areas of the skin but with the trousers covering that are they can\'t escape so build up in layers

or it could be that orks used to reproduce sexually but GW are trying to shy away from the subject of sex to attract younger customers without shocking their over protective parents....until their kids bring home a bare breasted daemonette lol

worst thing of 5th edition is the changing od the rules of pistols basically making my seraphim shit until they release the inquisition codex...if they release the inquistition codex and hopefully they\'ll see that either seraphim need new rules new weapons (which will piss of players like me who already have 3 ten man squads of them) and/or lower points cost
 

evil tendencies

Cake or Death?
Tanks can hide behind ratlings? That would suck if it were true, but I don\'t think it is. Page 62 of the rulebook describes the things that can give cover to a tank, but the vehicle has to be 50% obscured to get the bonus. As far as I know, Ratlings aren\'t that big. Did I miss something?

Actually, my complaints aren\'t so much with the rules as they are written. I like simpler rules, and fewer of them. I\'m speaking as a minimalist here, but I think that the current rules are a lot more efficient than in previous editions, which makes it way easier to remember and teach. True LOS wasn\'t thought out enough - creatively based models now suffer a bit - but it is a step in the efficient direction.

My biggest problem is with the things they DIDN\'T write.

The new edition changes many older codexes in so many ways that few now do all the things they were designed to do when they came out. This wouldn\'t be so bad, except that better selling armies get regular revisions that consistently work as intended. I think they should have done a better job updating codexes to comply with 5th edition.

I also don\'t like how the new edition doesn\'t include a chart the differences from 4th edition. They did a neat podcast that helped, but there was a lot of head scratching for veteran players where the rules had been only slightly changed. In fact, a lot of information is hidden in the pages even to first-time readers.
 
well i feel old which is odd since i am only 19, i am still in a transitions from 3rd to 4th edition i cant really be bothered to buy another rule book i will get the new codex’s since they are not really that expensive, but i find a new rule book every other year is starting to really get silly(i would have said something else but its not appropriate)
its just silly i leant the 2nd edition to start off with then learnt the 3rd a few years after i started playing and now i am being forced to catch up since most of the players at our club play 4th edition or some are starting to move on to 5th.
but the biggest problem is there changing the rule books all to often they should take them time to go through the rules perhaps even ask people what they want in the rules like evil tendencies said simplified is better. Makes the game quicker and more easily understood and followed
now i am starting to rant so il just leave now
 
Well 1 big issue is the lore. What was appealing to me-an old timer and an artist- was that the Imperium was eternal. It couldnt be stopped since new worlds were being added outstripping those that were lost, the Adeptus Mechanicus was always working on new techs and reverse engineering old tech and that the various races-although at war- could live in proximity and potentially deal with each other. \"Todays\" Imperium is dying quickly- enemies are swarming and attacking it-but pose little threat to each other (The Eldar and Necrons seem less concerned with each other then with destroying the Imperium), each race more powerful then the last. First it was Chaos, all consuming and the inievetable victor, then the tyranids, all consuming we are all doomed, then came the resurgance of the orcs \"They would SOOO win but dont care\" and now the Necrons-DOOOM EVERYONE IS DEAD JUST NO ONE KNOWS IT.

Its frankly gotten tiresome. While I love the new orc lore and certainly didnt mourn the passing of \"Half Eldar Ultramarine Librarians\" I find the whole thing way to rediculously over the top and \"stacked\" against the Imperium. Christ, now we find out the AM is really just a Ctan cult? Really? Whats next? The Emperor was a servant of Slaanesh? Santa was a minor Khornite demon?

Ruleswise, It just seemed so close together. I buy one hardcover, bug friends to purchase minis and play-then the next hardcover is out. Christ, I think I still have 2nd rd codexes(or 3rd..i dont know anymore). Most of the rules I like- especially the new armour rules (now there is a point to Imp Guard with flak armour) but some things just reek as \"wrong\"-like the actual removal of grenades, the idiocy of twin linked and the deletion of Imp Guard speeders, Conversion Beamers, Graviton guns, those cool drill things called Termites and the Mole Mortors/thud guns of old.


But then again im old and cantankerous.
 

Aliengod3

Active member
What is AM?

One thing I am bitter about is that they changed the effect of a choppa on armor. I think it used to be all armor saves were reduced to 4+ if the armor save was under 4 and I think now it is -1 to armor saves. Not sure if this counts as a5th edition thing though... probably not... but it is still maddening.
 

JagCalle

New member
I'm not very annoyed with the main rules, it's what they did to my poor orks that annoy me (well, that and kill points...)

Taking away the mobbing up rule, and nerfing tankbustas to kingdom come (considering that they were hardly over powered in the last edition as is, and seldom used...).

Tankbustas could be easily fixed, jut giving 'em the option to run towards the closest enemy vehicle instead of shooting would fix 'em up nicely...

I like the "dumbing down" of the rules, but geez, some things are just odd...

My main beef atm, is without a doubt, a) GW should FAQ and errata the known issues that come up, ALOT more frequently then they do now. heck, a third of my conondrums aren't answered by the faqs...

and on that point, b) how the heck were you thinking? an orks KFF gives a unit a 5+ cover save, and vehicles are treated like obscured (ie, 4+). but if you shoot through a vehicle squadron, under kff protection, all of a sudden, the unit behind gets a 4+ too?

A unit with a model within 12" of a kff gets the protection, do you know how easy it is to get nearly ALL units to have a model within those 12"?? VERY! now, if they'd just treated it like in old days, when the KFF basicly made a 12radius centreded on the kff mobile area cover, things would be much better.. heck, more than 50% of a unit needs to be in cover for 'em to make use of it... as it is now, the KFF mek is a must have, in ALL ork lists...

//Calle
 

JesterzUSMC

Recovering Megalomaniac
I think the biggest problem with 5th Edition is..... changing form 4th Edition - or for that fact, anyone who\'s played a previous version. The same could be said of D&D and any other system the goes through a game changing, uh, change.

Most people who are complaining are complaining because of how it\'s differs from previous versions. Arguements about which version was better, what\'s broken, \"Why did they kill my (insert model/unit/character here)!?!?!?!?!\" As with all systems, none of them are perfect (unless you\'re 1st. Edition D&D ;)) There are gives adn takes, you just have to learn what they are and adapt.

I would give much to see the old 2nd Edition Pop-Up Shokk Attack Gun come back but it just wouldn\'t work, or be balanced, in the new editions. Sure it was fun, so was dropping 30 buzzer squig templates, but it\'s not there anymore, move on. Unlearning what has been so you can learn what \"is now\" can be hard - I know it first hand as I\'m still learning ins and outs of the new Ork Codex and it\'s true some forces still need to play catch up. It\'s fact of life and business they can\'t release them all simultaniously (sp?). Again, deal with it - or move elswhere.
I wouldn't mind so much them changing ("balancing") the rules, but they could at least finish making all the army books, and allowing people to PLAY them before they change 'em again.
I mean, getting the new Game rules, and then the updated "Peripherals (cityfight, etc.) and waiting for your ARMY's specific book, only to be the last armies book made, and then less than a year later, finding out that they are making a NEW edition to the whole game!!
It's frustrating, expensive, and to me at least, downright inconsiderate of the customers and gamers in general.
This has been a BIG reason why I HAVEN'T played the 3rd or 4th Editions, and if my G/f's Son hadn't begged me to play, I'd still only be buying the figs that I liked, rather than trying to keep up with an army.
Yeah, it's possible to keep pace, if you only have 40k as your hobby, no video games, or painting, or anything else, because anything that spends time or money...lessons your ability to play the game as they see fit.
I like the new minis, and many times I'll buy the new army book for the painted versions, and ideas, but I am going to stick with whatever books we have, and that will be what we play in the den. My LGS doesn't even STOCK 40k/WFB stuff anymore, so playing elsewhere means we play at home!
I spent 1/2 as much as Full spread army in 40k, and bought enough for 5 armies worth of Warmachine. AND enough left over for my first foray into Anima Tactics. Add that to the ability to go to the LGS and pick up a match! I converted!
I still buy the SAWEET looking minis, but I can't see buying OR PLAYING 40k on a table again, not until I retire.......
 
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