Hey all! Here\'s my new list. Hope you like it! Have some awesome conversions in my head! It\'s basically an army made of hard-hitters and will prove hard to play but will give me a large tactical challenge as well as a potentially devastating army.
Characters:
Exalted Champion of Chaos Undivided: Berzerker Sword - Enchanted Shield @ 150pts
----- Rides in a Chariot and makes use of its larger base size to do damage. Will probably go after cavalry or try and team up with another unit (probably the other chariot and marauder horsemen).
Beastlord: Mark of Khorne - Daemonsword - Shield - Chaos Armour @ 232pts
----- A true beast in combat and relatively inexpensive. He will go in a Beastherd on his own and can really devastate most rank and file units. Static CR? Doesn\'t really scare this guy as he and his unit can inflict enough wounds to cancel out and win. Will probably be supported with a chariot to the side of enemy units.
Wargor: Mark of Khorne - Great Weapon - Heavy Armour @ 101pts
----- These two will go in the other Beastherd and again provide a VERY killy unit!
Wargor: Mark of Khorne - Great Weapon - Heavy Armour @ 101pts
Core:
5 Marauder Horsemen: Spears - Musician @ 86pts
----- Obligatory fast cav. I wouldnt make a list without em! Plus they hit at S5 so can help other units who need them and also win against other fast cav if they get the charge!
5 Chaos Knights @ 215pts
----- These two units provide me with hard-hitting and mobile power. Enemies will be scared of them and so shooting may well be forced their way and draw fire from more vulnerable units.
5 Chaos Knights @ 215pts
Chaos Chariot @ 120pts
----- Again another very hard hitting unit. With the Exalted in again these can combine charges with other units to devastate the enemy.
Chaos Chariot @ 120pts
Special:
6 Furies @ 90pts
----- Obligatory flyers for warmachine and mage hunting.
Beastherd: 8 Gor - 14 Ungor - Musician - Foe Render @ 136pts
----- The basis of my super-herds. Big enough to survive and get their cargoes into combat.
Beastherd: 8 Gor - 14 Ungor - Musician - Foe Render @ 136pts
Rare:
4 Ironguts: Bellower @ 202pts
----- More of a whim as I love the models but these provide me with a good bunch of high strength attacks to sort out monsters and chariots.
Maneater: Heavy Armour - Cathayan Long Sword - Pistols @ 100pts
----- An awesome tarpit who can hold up fast cav or other units which are unlikely to hurt him. Being able to hold up large, weak units with lots of static CR whilst my fast elements flank said unit.
2000pts
Any thoughts? C&C welcome!
Characters:
Exalted Champion of Chaos Undivided: Berzerker Sword - Enchanted Shield @ 150pts
----- Rides in a Chariot and makes use of its larger base size to do damage. Will probably go after cavalry or try and team up with another unit (probably the other chariot and marauder horsemen).
Beastlord: Mark of Khorne - Daemonsword - Shield - Chaos Armour @ 232pts
----- A true beast in combat and relatively inexpensive. He will go in a Beastherd on his own and can really devastate most rank and file units. Static CR? Doesn\'t really scare this guy as he and his unit can inflict enough wounds to cancel out and win. Will probably be supported with a chariot to the side of enemy units.
Wargor: Mark of Khorne - Great Weapon - Heavy Armour @ 101pts
----- These two will go in the other Beastherd and again provide a VERY killy unit!
Wargor: Mark of Khorne - Great Weapon - Heavy Armour @ 101pts
Core:
5 Marauder Horsemen: Spears - Musician @ 86pts
----- Obligatory fast cav. I wouldnt make a list without em! Plus they hit at S5 so can help other units who need them and also win against other fast cav if they get the charge!
5 Chaos Knights @ 215pts
----- These two units provide me with hard-hitting and mobile power. Enemies will be scared of them and so shooting may well be forced their way and draw fire from more vulnerable units.
5 Chaos Knights @ 215pts
Chaos Chariot @ 120pts
----- Again another very hard hitting unit. With the Exalted in again these can combine charges with other units to devastate the enemy.
Chaos Chariot @ 120pts
Special:
6 Furies @ 90pts
----- Obligatory flyers for warmachine and mage hunting.
Beastherd: 8 Gor - 14 Ungor - Musician - Foe Render @ 136pts
----- The basis of my super-herds. Big enough to survive and get their cargoes into combat.
Beastherd: 8 Gor - 14 Ungor - Musician - Foe Render @ 136pts
Rare:
4 Ironguts: Bellower @ 202pts
----- More of a whim as I love the models but these provide me with a good bunch of high strength attacks to sort out monsters and chariots.
Maneater: Heavy Armour - Cathayan Long Sword - Pistols @ 100pts
----- An awesome tarpit who can hold up fast cav or other units which are unlikely to hurt him. Being able to hold up large, weak units with lots of static CR whilst my fast elements flank said unit.
2000pts
Any thoughts? C&C welcome!