Zero ranks and attack dice

Gut

Member
How many dice does a unit attack with if they have one rank but are affected by something that makes them count as having -1 rank for Attack Dice?
 

Gut

Member
NCU Qyburn's ability to spend an order token when your opponent takes Swords says "Attacker counts as having -1 rank for attack dice". There is no spot on a combat unit's card for zero ranks if they're a solo or a unit that has been knocked down to 1 rank via casualties.
 

Getsugen

New member
NCU Qyburn's ability to spend an order token when your opponent takes Swords says "Attacker counts as having -1 rank for attack dice". There is no spot on a combat unit's card for zero ranks if they're a solo or a unit that has been knocked down to 1 rank via casualties.

Personally I would play this card as it can’t reduce an attack below 1 rank (0 attack dice) since that would be OP. Just my opinion, I didn’t find anything in the rules on this topic. If I’m wrong and CMON intended to allow 0 attack dice, it would be brutal against monster/cavalry lists.
 
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Gut

Member
Personally I would play this card as it can’t reduce an attack below 1 rank (0 attack dice) since that would be OP. Just my opinion, I didn’t find anything in the rules on this topic. If I’m wrong and CMON intended to allow 0 attack dice, it would be brutal against monster/cavalry lists.

Maybe, but monster/cavalry lists are some of the most powerful out there due to their extreme mobility. One 5 point NCU that requires your opponent to take Swords and specifically target a solo or unit with one rank left doesn't exactly seem overpowered. The other player can also play around this effect by targeting a unit other than a solo/1 rank unit because you do it before resolving the effect. This allows the Swords-taking player to re-point which unit they want for the attack.
 

Getsugen

New member
Maybe, but monster/cavalry lists are some of the most powerful out there due to their extreme mobility. One 5 point NCU that requires your opponent to take Swords and specifically target a solo or unit with one rank left doesn't exactly seem overpowered. The other player can also play around this effect by targeting a unit other than a solo/1 rank unit because you do it before resolving the effect. This allows the Swords-taking player to re-point which unit they want for the attack.

I suppose, unless all you have left are 1 rank units which means they blocked your NCU activation for that round. I.e if I ran an all giants list I could never take swords for example.
 
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Gut

Member
I suppose, unless all you have left are 1 rank units which means they blocked your NCU activation for that round. I.e if I ran an all giants list I could never take swords for example.

But that is not inherently imbalanced or even powerful in the first place. You can again play around it by not taking Swords, or by taking Swords just to stop your opponent from getting it. I've taken Bags without a need to heal or a replacement effect. All I wanted was to stop my opponent from getting that heal.
 

Getsugen

New member
But that is not inherently imbalanced or even powerful in the first place. You can again play around it by not taking Swords, or by taking Swords just to stop your opponent from getting it. I've taken Bags without a need to heal or a replacement effect. All I wanted was to stop my opponent from getting that heal.

So this question came up again at my LGS and we were able to get an official response from the game designer:


There is no such thing as a non-destroyed unit with zero ranks.
The lowest attack die value for a unit is red.
In the case of solos. They have only the one value (in green).


Looks like my original hypothesis was correct!
 

Gut

Member
So this question came up again at my LGS and we were able to get an official response from the game designer:


There is no such thing as a non-destroyed unit with zero ranks.
The lowest attack die value for a unit is red.
In the case of solos. They have only the one value (in green).


Looks like my original hypothesis was correct!


But I also got an answer directly from the game designer that said the unit would have zero attack dice because there's no value of dice to roll.

See what I did there? Without an official response from someone here *at the very least*, there's no way for you to verify who you spoke with. It has real "my dad works for Nintendo" or "you wouldn't know her, she goes to another school" vibes.
 

Warhost_Fred

New member
Regardless of if you believe his source or not:
Rules as Written, there is no mention of losing all your attack dice for having "zero ranks" nor any mention of zero ranks at all. However, in multiple places there IS the wording of "LOWEST" attack die value. (A superlative, lowest, indicating you can't go any lower) since that is the lowest attack die value possible, using the rules as written, you cannot be reduced below that value. It would simply be a waste of your NCU to apply a rank penalty for attacks to a unit that is already only at one rank. Make a different play or suffer the consequences of your choice.
 

Gut

Member
Regardless of if you believe his source or not:
Rules as Written, there is no mention of losing all your attack dice for having "zero ranks" nor any mention of zero ranks at all. However, in multiple places there IS the wording of "LOWEST" attack die value. (A superlative, lowest, indicating you can't go any lower) since that is the lowest attack die value possible, using the rules as written, you cannot be reduced below that value. It would simply be a waste of your NCU to apply a rank penalty for attacks to a unit that is already only at one rank. Make a different play or suffer the consequences of your choice.

The word "Lowest" only appears twice in the rulebook, both times referencing what you do when you have an "Always use highest dice" and an "Always use lowest dice" effect on the same unit at the same time. The fact that it isn't RAW, in either direction, is precisely why the London GT folks had to put an entry into their event's FAQ as to what happens in the exact situation I described in my original question.

The point of my response about not believing the poster about "getting information from a dev" served an entirely different purpose than to try and back up any position. I can also invent talking to a person associated with the development of the game to make any point I want, as well. We all generally assume we "know" how rule interactions work all the way up until someone actually involved in the game makes a post in one of these forums and screws up those assumptions; often assumptions held by a vast majority of the player base. Just look at the posts Shinall has made implying that effect resolution order alternates, despite what it seems to say in the rulebook and how basically everyone plays the game.
 
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