A converted deff-dread, painting in process, but need help as it's my first vehicle..

JagCalle

New member

Hi guys! I've allways been an avid converter, but this is the first vehicle I've actually painted since building model airplanes as a kid.

Hopefully I'll get the camo and detailing done today.

Just done the basic green (knarloc green washed with thrakka green).
Painted all the metal, and painted the red tubes.

Still alot of work to do, detailing all gauges, do some greenstuff work on the leg piston, then do my camo (black boxes filled with grey, as can be seen on the barry). Wash it all in devlan mud and finally paint on some battle damage and "dust" up the legs and lower sections.. The "driver" will be obscured behind tinted black windows made from blisters with the inside sprayed black, but that'll be the last thing I glue onto the vehicle, after the varnish. I'm also press moulding and sculpting a skull to go onto the empty area above the cockpit.

Anyhoo, these pics are for me to see anything I've missed, but I thought I'd share 'em with you too. more eyes are better than one pair..

Dreadpainttop1.jpg
Dreadpaintback1.jpg

Dreadpaintfront1.jpg
Dreadpaintside1.jpg



And finally my scorchas converted from KMBs (all weapons are magnetized for easy swaps)
Burnaspaint1.jpg


But I have a bit of a question:

I'm going to try this technique for adding some battledamage/wear 'n tear to it; http://thepaintingcorps.blogspot.com/2010/04/its-been-while-since-ive-really-dug-in.html

Now, what colours should I use for that? atm the hull is knarloc green with thrakka wash. I've only seen that technique used on "lighter" colours...

should I devlan wash the model before or after doing that??

Oh, and should I mount the "arms" like I have 'em bluetacked in the above pics, or should I make 'em in the Y position?? (ie, arms slightly upward)..

Thoughts? suggestions and ideas are welcome as allways.
//Calle
 
Last edited:

cassar

BALLSCRATCHER
good work however i think you are going to have to ORK it up a bit it looks a little too neat more like ig there are a few real good ork-sters on the site might i recommend uberdark, he's ork nuts.
 

xMANIGHTx

New member
thats some great work.I agree with Cassar it's far to clean to be orky.
orky devices tend to be ramshackle and barley holding together.

Your is far too organized to be orky.
Maybe you could go Chaos and make it a Iron Warriors Dread?
 

xMANIGHTx

New member

But I have a bit of a question:

I'm going to try this technique for adding some battledamage/wear 'n tear to it; http://thepaintingcorps.blogspot.com/2010/04/its-been-while-since-ive-really-dug-in.html

Now, what colours should I use for that? atm the hull is knarloc green with thrakka wash. I've only seen that technique used on "lighter" colours...

should I devlan wash the model before or after doing that??

Oh, and should I mount the "arms" like I have 'em bluetacked in the above pics, or should I make 'em in the Y position?? (ie, arms slightly upward)..

Thoughts? suggestions and ideas are welcome as allways.
//Calle

I quoted the part with the questions as people seem to be distracted by the shiny pics.

Now, to answer the comments so far:

It's a blood-axe(camo usually gives away that it's blood-axe) deff dread built from the standard ork deff-dread kit, only addition is the cockpit, and lengthening and inversing the standard legs. It doesn't get much more proppa ork than the ork kit imho.

The reason that it looks too clean for an ork vehicle, is because I haven't started painting the weathering and wear 'n tear damage. reason as to why not? well, read the quote (questions in the first post), I don't know how to go about doing that. hence why I come to a mini-painting forum and ask.

It will be both darker and grittier, the moment I have time to make it so, if someone would be so kind as to help me with the how...

//Calle
 

Einion

New member
Ulthran said:
Now, what colours should I use for that? atm the hull is knarloc green with thrakka wash. I've only seen that technique used on "lighter" colours...
Because the green is relatively dark my first thought was that you might want to go with a lighter colour here - a lighter rust colour, or a slightly rusty metallic (silver + a red brown) - but I think most people are going to think that a dark colour will look best. I'd probably go with a dark grey or a dark brown, then carefully make specific chips look more rusty, then add bright metal at some wear spots for that freshly-scraped look.

Ulthran said:
should I devlan wash the model before or after doing that??
Either. Or maybe both. This is one of those things where different painters will follow different orders, depending on the exact look they're going for.

Ulthran said:
Oh, and should I mount the "arms" like I have 'em bluetacked in the above pics, or should I make 'em in the Y position?? (ie, arms slightly upward)..
One up one down?

Last thing I'd add would be overall weathering - starting with general grime and dirt, then some mud (probably in a couple/three layers) on the lower extremities.

If you've never done this before I think it would be a good idea to try doing a few tests on a scrap piece or two, to try to decide on order and to help visualise the specific 'end product'.

Einion
 

Dragonsreach

Super Moderator
Staff member
Personally what I think will make that POP would be rust streaks.
At the moment it looks too green, adding rust accumulations in the creases/gaps of the plates and at junction points between two or more sections of metal will really emphasise the look. Especially if you use a Reddy Orange/Brown which is close tot he complementary colour.

A simple way of simulating rust on painted metal work is Citadels Dark Flesh, Bestial Brown, Vermin Brown.
Wash in Dark Flesh as this looks like Old Rust markings. Stipple on Bestial brown as newer and Smaller stipple of Vermin Brown as recent rusting.
Streaks of these colours running VERTICALLY down from rivets can look very accurate.
 

JagCalle

New member
Thanks guys! lovely input so far!

I've been sick for a week now, heavy fever, coffing fits and a sore throat, so I haven't been able to do anything at all.

feeling a bit better now, so hopefully I'll be able to do the rest of the details on it today, and hopefully the camo and devlan mud tomorrow.

@dragonsreach when you say dark flesh wash, which of the washes would that be? (I'm unfamiliar with anything non citadel-gw)... could a devlan or ogryn flesh wash work? if devlan would work, I might even do the rust right after the camo....

Oh, and for the rust areas, should I leave some metal showing? in the middle, as rust tends to be on the outer areas imho? or just do a blob of reddish/brown as you suggested?

//Calle
 

Dragonsreach

Super Moderator
Staff member
@dragonsreach when you say dark flesh wash, which of the washes would that be? (I'm unfamiliar with anything non citadel-gw)... could a devlan or ogryn flesh wash work? if devlan would work, I might even do the rust right after the camo....
By a Dark Flesh wash I mean Dark Flesh paint thinned down to a wash.

Oh, and for the rust areas, should I leave some metal showing? in the middle, as rust tends to be on the outer areas imho? or just do a blob of reddish/brown as you suggested?

//Calle
More like this effect:-
View attachment 4043
 

Einion

New member
JagCalle said:
Oh, and for the rust areas, should I leave some metal showing? in the middle, as rust tends to be on the outer areas imho? or just do a blob of reddish/brown as you suggested?
Use references of rusty stuff as your starting point. In fact collect it (and of other stuff like dusty films, splashed mud, peeling or flaking paint, moss buildup, rain streaks on stonework, whatever you might be called upon to recreate in miniature). It's generally a good idea not to work from memory or imagination if you want it to look realistic; this couldn't be truer than it is with rust, which can be incredibly varied:

Rust_Rust__More_Rust_1.jpg


Rust_Rust__More_Rust_2.jpg


Rust_Rust__More_Rust_3.jpg


I'm constantly on the lookout for things that might provide inspiration or to use as a direct reference, but these days you don't even have to take any of your own shots since there's so much imagery available for free online.

Because this is fantasy you don't have to work from real-world examples but if you want it to look accurate/believable then it really helps.

Einion
 

Sukigod

Member
Looking good JagCalle!

Here's a tutorial I wrote showing the colors I use on dark red.

http://www.coolminiornot.com/forums...e-Painting-Log&p=550969&viewfull=1#post550969

Similar to the technique you posted but I didn't do the highlight layer. Forgeworld put out a book called Forgeworld Masterclass Modeling and they did a number of IG vehicles in dark greens. They used Charadon Granite Foundation mixed with a bit of Chaos Black (instead of my brown/black combo) and the results were stunning.

If you're looking at doing more 40K vehicles and doing detailed style modeling and painting, the FW Masterclass Modeling book is a great addition to the library as everything is in full color and clearly shown step by step.

All the mentions of rusting and washing apply as well but this should give you the help you need to get the base chipping/wear layers down.

Good luck!
 
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