Searching on the streets...

Scorpion0x17

New member
It has been noted by several people that some of the Zombicide map tiles are functionally identical to each other, which limits the usefulness of the extra tile pack.

I would therefore like to suggest the following house/scenario rule to mitigate this issue:

If the survivor is in a street zone, in which there is an illustration of a trashcan, dumpster, or mailbox, and the zone is clear of zombies, then, once per turn, the player may spend one of the survivors action points to roll a D6 - on a rolling a Zombie Head (1) the survivor finds a zombie (place a walker in the zone which the survivor is in) - on rolling Molotov Cocktails (6) the player may draw a card from the equipment deck, in the same manner as if the survivor were searching a room - on all other rolls (2, 3, 4, 5) the survivor finds nothing but trash (and the action is wasted).

Optional: Searching on the streets generates one noise token per search.
 
Last edited:

Shoogoo

New member
It has been noted by several people that some of the Zombicide map tiles are functionally identical to each other, which limits the usefulness of the extra tile pack.

I would therefore like to suggest the following house/scenario rule to mitigate this issue:

If the survivor is in a street zone, in which there is an illustration of a trashcan, dumpster, or mailbox, and the zone is clear of zombies, then, once per turn, the player may spend one of the survivors action points to roll a D6 - on a rolling a Zombie Head (1) the survivor finds a zombie (place a walker in the zone which the survivor is in) - on rolling Molotov Cocktails (6) the player may draw a card from the equipment deck, in the same manner as if the survivor were searching a room - on all other rolls (2, 3, 4, 5) the survivor finds nothing but trash (and the action is wasted).

Optional: Searching on the streets generates one noise token per search.

me likey, but what does it have to do with the extra tile pack?
 

killaminis

New member
It has been noted by several people that some of the Zombicide map tiles are functionally identical to each other, which limits the usefulness of the extra tile pack.

I would therefore like to suggest the following house/scenario rule to mitigate this issue:

If the survivor is in a street zone, in which there is an illustration of a trashcan, dumpster, or mailbox, and the zone is clear of zombies, then, once per turn, the player may spend one of the survivors action points to roll a D6 - on a rolling a Zombie Head (1) the survivor finds a zombie (place a walker in the zone which the survivor is in) - on rolling Molotov Cocktails (6) the player may draw a card from the equipment deck, in the same manner as if the survivor were searching a room - on all other rolls (2, 3, 4, 5) the survivor finds nothing but trash (and the action is wasted).

Optional: Searching on the streets generates one noise token per search.

I like the rule. It has a heavy cost ( one action ) it's noisy and it has risk. I might tweak it though, this is what I was thinkn'.
Since the normal search action is an automatic success after you expend an action point. I'd like to see maybe a success with your rule be attainable with a 5 or 6 with an additional limitation that it may only be searched one time by one player and not be searched by more than 2 survivors in a game.
Thoughts??
 

Scorpion0x17

New member
me likey, but what does it have to do with the extra tile pack?

People have pointed out that because some of the tiles are functionally identical it reduces the value of said pack (I believe their argument is that whilst the pack is still useful for making maps larger than 3x3, it's not so useful for using both sides a single tile with a map, because another tile will have a functionally identical equivalent to the one you wished to use) - I can kind of see their point, and, though I personally, don't think it's so much of a problem, when I was look at the tiles side-by-side in the editor, I realised that the above rule does make them functionally different - because there are no two tiles with those features, and all the rooms in building, and manholes, all in the same configuration.

I like the rule. It has a heavy cost ( one action ) it's noisy and it has risk. I might tweak it though, this is what I was thinkn'.
Since the normal search action is an automatic success after you expend an action point. I'd like to see maybe a success with your rule be attainable with a 5 or 6 with an additional limitation that it may only be searched one time by one player and not be searched by more than 2 survivors in a game.
Thoughts??

Maybe.

That adds overhead in terms of keeping tracking what street zones have been searched though, and I think that given how rare it is that you're in a street zone, and you can either spare an action searching the trash, or there's not a zombie keeping you company, that it probably wouldn't get used all that often.

I'd like to play test it as-is before I'd alter it.
 
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