Scorpion0x17
New member
It has been noted by several people that some of the Zombicide map tiles are functionally identical to each other, which limits the usefulness of the extra tile pack.
I would therefore like to suggest the following house/scenario rule to mitigate this issue:
If the survivor is in a street zone, in which there is an illustration of a trashcan, dumpster, or mailbox, and the zone is clear of zombies, then, once per turn, the player may spend one of the survivors action points to roll a D6 - on a rolling a Zombie Head (1) the survivor finds a zombie (place a walker in the zone which the survivor is in) - on rolling Molotov Cocktails (6) the player may draw a card from the equipment deck, in the same manner as if the survivor were searching a room - on all other rolls (2, 3, 4, 5) the survivor finds nothing but trash (and the action is wasted).
Optional: Searching on the streets generates one noise token per search.
I would therefore like to suggest the following house/scenario rule to mitigate this issue:
If the survivor is in a street zone, in which there is an illustration of a trashcan, dumpster, or mailbox, and the zone is clear of zombies, then, once per turn, the player may spend one of the survivors action points to roll a D6 - on a rolling a Zombie Head (1) the survivor finds a zombie (place a walker in the zone which the survivor is in) - on rolling Molotov Cocktails (6) the player may draw a card from the equipment deck, in the same manner as if the survivor were searching a room - on all other rolls (2, 3, 4, 5) the survivor finds nothing but trash (and the action is wasted).
Optional: Searching on the streets generates one noise token per search.
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