Yeah...saw that on the FB group...i mean, my loyalty will always go to Stannis, but comparing the two, i don't know...is it me? It might be that the grass looks greener where roses grow...
It's like the Rh'llor troops want to be killed (and that fits with current Stannis cards who favor self-sacrifice), but at 7pts, that's a harsh bill to pay. That being said, these troops are probably mostly made to go with the box 1 Stannis, and not the starter set's version. They also seem like a good match with Axel Florent...
It's not just you. We all see it. The Renly stuff is greasing all the right gears in the Baratheon machine. The 3-point Eldon NCU is a huge addition, and Cortnay Penrose is a great looking NCU Commander. I'm surprised he wasn't a field commander honestly; seems like a weird choice for an NCU. But it works out nicely for them, as they will be able run 3 NCUs for the low low price of 6 points; amazing value for the abilities. And almost universally, one doesn't have to perform mental gymnastics to see how nicely the Renly stuff synergizes with both Renly's healing theme and the Baratheon retribution theme. All of his units appear to be designed with a solid vision in mind for play-style. These new floral knights continue the trend we've been seeing. They fit in just so very well here thematically, growing stronger the longer they stick around. That's *supposedly* what the Baratheons are all about. That's how they were advertised at least...
Then there's Stannis...the conflict of faith within his army, and perhaps within his heart, has been ported over to the game intact. So it's like we're dealing with 2 distinct mini-factions at odds with each other, set within a sub-faction of a greater faction. The way the R'hllor abilities play with other R'hllor abilities feels like we're being forced with a decision to convert to the red god and double down on those units, or go traditional; it's almost *too* thematic in that sense. On the other hand, what the units/cards actually do mechanically, doesn't seem to match up very well with the theme. Everywhere you look, Stannis loyal units are causing wounds to themselves. Why? Stannis wasn't that into the sacrifices. Remember the "pray harder" line? Using a sacrifice mechanic as a powerful once-per-round ability provided by characters who are all about sacrifices makes total sense to me. But then Devan causes wounds? Um, ok, you're losing me a little. Then we see Andrew Estermont causes wounds? Yeah, no. Too much. If it were up to me, I would limit a sacrifice mechanic to Melisandre and maybe Selyse. For the former, I would actually prefer if she had a powerful once per game mechanic ("kiss of fire") that brings one of your units back from the dead, rather than wound the enemy.
I know the game is heavily abstracted, but in a timeline in which Renly is still around, why would Stannis be so nonchalant about removing soldiers from his relatively small army? (the ASOIAF rulebook even states he has a small army) One would think he'd be more conservative with how he utilizes the troops at his disposal. Renly was the one with the massive army, and yet, all of the sacrifice and destroyed-unit abilities require that Stannis lists have a higher unit count. Each wound would be a far greater loss if only taking a handful of elite units. On the other hand, Renly's healing abilities, cheap way to run 3 NCUs, and the new Rose Knights, make running smaller elite lists with Renly an attractive option. It just seems like it should be reversed. Renly had the men and the resources, Stannis did not. Then looking at their new commander versions, where Renly can't be influenced and Stannis can't become panicked, I also feel this should be reversed. Stannis is the uncompromising, unyielding one and Renly has the "boldness and courage." Strange to me.
As for the new R'hllor Faithful. I was pretty excited about the unit at first, until someone pointed out that their ability to cause -1 to a panic test required them to retain high ranks. Mechanically, this bothers me more than their high price and low armor. Given all the Stannis self-inflicted wounds, what Stannis really needed was a unit that like the Stag Knights (but cheaper), didn't care so much about losing wounds, or would somehow benefit from losing wounds. The Faithful work best at full ranks like almost every other unit. I don't get this. If the attack line leveled out like 8/6/6 or their ability got stronger as they lost ranks then it would jive better. As it is, they're like a 7 point Cutthroat unit with high morale that will do its best work when built into R'hllor specific lists. If you don't want to go full R'hllor with them, then you're missing out on one of their two abilities (surprise, another destroyed unit ability. hopefully it can combo with destroyed unit cards). So while you *can* take them outside of a R'hllor list, all of these affiliation specific abilities are really telling you what to do, and how to build your lists, and I'm not a fan of that.