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  1. P

    cars and zones and dice, oh my

    Yes, I know, this is my third question in an hour, but this is the first time I've lived long enough to test out the gameplay mechanics when driving a car, the rules state, my question is this: is the dice roll per zone? (the way I've been playing it) or is it per action? The situation (as it...
  2. P

    flashlight question

    how do you resolve aaahh!s when using the flashlight? do you draw both cards at once? does an aaahh! or negate the second card bonus?
  3. P

    yeah, yeah, I know, another split question

    The answer is probably obvious, and I go with the mentality of "when in doubt, add more zombies", but take the following example, using scenario 03. The only thing you need to know is that tiles 2C, 4D, and 4B form a long building along the top of the scenario map. these tiles effectively form...
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    Downloadable Scenario

    I haven't heard it mentioned again, but the scenario editor made me think of the 95,000 stretch goal on the kick starter. Any updates on this?
  5. P

    Question that in no way effects the game

    Any special significance to the letter/number combo on the tiles? And why they seem to be a bit random?
  6. P

    Supply Card Question

    i had a question which didn't seem to be clarified anywhere else. included in the deck of cards are water, rice, etc. in most scenarios, these do nothing, as far as I can tell. should they always be shuffled into the deck? do they provide any benefit?
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